我正在尝试制作一个程序,该游戏在“不要踩在白色块上”游戏中寻找黑色瓷砖,并将鼠标移到那里。所有这一切。 (我知道我的代码和执行方法不是最好的)
但是程序按预期工作几秒钟后,它停止响应(从任务管理器看到)
代码如下:
public partial class Form1 : Form
{
[DllImport("user32.dll", EntryPoint = "SetCursorPos")]
private static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);
//Mouse actions
private const int MOUSEEVENTF_LEFTDOWN = 0x02;
private const int MOUSEEVENTF_LEFTUP = 0x04;
public void DoMouseClick()
{
//Call the imported function with the cursor's current position
uint X = (uint)Cursor.Position.X;
uint Y = (uint)Cursor.Position.Y;
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, 0);
}
public Form1()
{
InitializeComponent();
}
private async void Btn_start_ClickAsync(object sender, EventArgs e)
{
await Task.Delay(1500);
Bitmap bitmap = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
Graphics graphics = Graphics.FromImage(bitmap as Image);
graphics.CopyFromScreen(0, 0, 0, 0, bitmap.Size);
int h = 850;
int w;
for (int i = 0; i < 999; i++)
{
w = 980;
Color x = bitmap.GetPixel(w, h);
do
{
if (w > 1900) { w = 980; };
x = bitmap.GetPixel(w, h);
w += 3;
} while (!(x.R == 0 && x.G == 0 && x.B == 0));
await Task.Delay(50);
Cursor.Position = new Point(w, h);
//DoMouseClick();
bitmap = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
graphics = Graphics.FromImage(bitmap as Image);
graphics.CopyFromScreen(0, 0, 0, 0, bitmap.Size);
Debug.WriteLine(i);
}
}
}
}
`
如果需要任何其他信息,请告诉我!我是一个想学习的新手。