我在属于视频文件的内存中有一个字节流。
请注意,字节流并不代表整个视频文件,而是我当时可用的字节形式的视频文件的一部分。 我希望能够在视频播放器上播放此块,或者如果可以的话,将其流式传输。但是,由于我从不同的服务器接收视频的来源,所以我想自己控制流的流。
我们尝试了以下示例:
https://www.codeproject.com/Articles/820146/HTTP-Partial-Content-In-ASP-NET-Web-API-Video
就我而言,文件的第一块下载并播放了音频。加载下一个块后,即使文件已更新,也不会在播放器中更新。它需要合并块并在播放器中更新文件。请在此处找到代码段:
[
{"customer_id":"30","product_id":"10","unit_id":"2","quantity":"1","price":"2700","total_price":"2700"},
{"customer_id":"30","product_id":"43","unit_id":"1","quantity":"5","price":"7","total_price":"35"}
]
答案 0 :(得分:3)
您需要考虑所有文件的大小来重新创建WAVE文件头,然后附加音频数据,如下所示:
int item = 1;
var inputWaveFiles = new List<WaveFile>();
while (File.Exists($@"D:\test\pp{item}.wav"))
{
var waveFile = WaveFile.ReadWaveFile($@"D:\test\pp{item}.wav");
inputWaveFiles.Add(waveFile);
item++;
}
WaveFile.Merge(inputWaveFiles, @"D:\test\output.wav");
public class WaveFile
{
public string Path { get; set; }
public int Length { get; set; }
public short Channels { get; set; }
public int SampleRate { get; set; }
public int DataLength { get; set; }
public short BitsPerSample { get; set; }
private void WriteHeader(string filename)
{
using (var file = new FileStream(filename, FileMode.Create, FileAccess.Write))
{
using (var writer = new BinaryWriter(file))
{
file.Position = 0;
writer.Write(new char[4] { 'R', 'I', 'F', 'F' });
writer.Write(Length);
writer.Write(new char[8] { 'W', 'A', 'V', 'E', 'f', 'm', 't', ' ' });
writer.Write((int)16);
writer.Write((short)1);
writer.Write(Channels);
writer.Write(SampleRate);
writer.Write((int)(SampleRate * ((BitsPerSample * Channels) / 8)));
writer.Write((short)((BitsPerSample * Channels) / 8));
writer.Write(BitsPerSample);
writer.Write(new char[4] { 'd', 'a', 't', 'a' });
writer.Write(DataLength);
}
}
}
public static WaveFile ReadWaveFile(string filename)
{
var waveFile = new WaveFile();
waveFile.Path = filename;
using (var file = new FileStream(filename, FileMode.Open, FileAccess.Read))
{
using (var reader = new BinaryReader(file))
{
waveFile.Length = (int)file.Length - 8;
file.Position = 22;
waveFile.Channels = reader.ReadInt16();
file.Position = 24;
waveFile.SampleRate = reader.ReadInt32();
file.Position = 34;
waveFile.BitsPerSample = reader.ReadInt16();
waveFile.DataLength = (int)file.Length - 44;
}
}
return waveFile;
}
public static void Merge(List<WaveFile> waveFiles, string outputFilename)
{
var outputWave = new WaveFile();
foreach(var waveFile in waveFiles)
{
outputWave.DataLength += waveFile.DataLength;
outputWave.Length += waveFile.Length;
}
// Generate file with header (I just copy the sample rate etc.. from the first sound file)
outputWave.BitsPerSample = waveFiles[0].BitsPerSample;
outputWave.Channels = waveFiles[0].Channels;
outputWave.SampleRate = waveFiles[0].SampleRate;
outputWave.WriteHeader(outputFilename);
// Append data
foreach (var waveFile in waveFiles)
{
// Read wave file
using (var fileReader = new FileStream(waveFile.Path, FileMode.Open, FileAccess.Read))
{
var inputData = new byte[fileReader.Length - 44];
fileReader.Position = 44;
fileReader.Read(inputData, 0, inputData.Length);
// Write wave file
using (var fileWriter = new FileStream(outputFilename, FileMode.Append, FileAccess.Write))
{
using (var writer = new BinaryWriter(fileWriter))
{
writer.Write(inputData);
}
}
}
}
}
}
参考
http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/WAVE.html
https://www.codeproject.com/Articles/15187/Concatenating-Wave-Files-Using-C-2005