在UITableViewCell Swift 4+中向UIImageView添加双击手势识别器

时间:2019-01-27 23:11:53

标签: ios swift uitableview uiimageview

(使用工作解决方案进行编辑)

因此,我试图向我在自定义UITableViewCell中创建的UIImageView中添加双击手势,但似乎无法使其正常工作。

这是我的自定义UITableViewCell:

protocol CustomCellDelegate: class {
 func didTapImage()
}

class CustomCell: UITableViewCell {

 //change let to lazy var
 lazy var userImage: UIImageView = {
  let newView = UIIMageView()
  newView.layer.cornerRadius = 24
  newView.layer.masksToBounds = true
  newView.image = UIImage(named: "samplePic")
  newView.contentMode = .scaleAspectFill
  newView.isUserInteractionEnabled = true 
  let doubleTap = UITapGestureRecognizer(target: self, action: #selector(myFunc))
  doubleTap.numberOfTouchesRequired = 1
  doubleTap.numberOfTapsRequired = 2
  newView.addGestureRecognizer(doubleTap)
  newView.translatesAutoresizingMaskIntoConstraints = false 
  return newView 
 }

 weak var delegate: CustomCellDelegate?

 @objc func myFunc() {
  delegate?.didTapImage()
 }

 override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
  super.init(style: .subTitle, reuseIdentifier: reuseIdentifier)
  self.selectionStyle = .none

  //changed addSubView(userImage) to self.contentView.addSubView(userImage)
  self.contentView.addSubView(userImage)

  NSLayoutConstraint.activate([
   userImage.centerYAnchor.constraint(equalTo: self.centerYAnchor),
   userImage.leftAnchor.constraint(equalTo: self.leftAnchor),
   userImage.widthAnchor.constraint(equalToConstant: 48),
   userImage.heightAnchor.constraint(equalToConstant: 48),
 }
}

required init?(coder aDecoder: NSCoder) {
 fatalError("init(coder:) has not been implemented")
}

这是我的自定义UITableViewController:

class customTableViewController: UITableViewController, CustomCellDelegate {

 fileprivate let cellId = "cellId"

 func didTapImage() {
  print("Tapped Image")
 }

 override func viewDidLoad() {
  super.viewDidLoad()

  tableView.register(CustomCell.self, forCellReuseIdentifier: cellId)
 }

 override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
  return 5
 }

 override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
  return 72
 }

 override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
  let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as! CustomCell
  cell.delegate = self

  return cell 
 }
}

关于为什么这种方法无效的任何想法?我究竟做错了什么?另外,如何避免在单元出队时多次添加相同的点击手势识别器?

1 个答案:

答案 0 :(得分:1)

您可能需要

userImage.translatesAutoresizingMaskIntoConstraints = false

以编程方式创建约束时

lazy var userImage: UIImageView = {
      let newView = UIIMageView()
      userImage.translatesAutoresizingMaskIntoConstraints = false
      newView.layer.cornerRadius = 24
      newView.layer.masksToBounds = true
      newView.image = UIImage(named: "samplePic")
      newView.contentMode = .scaleAspectFill
      newView.isUserInteractionEnabled = true 
      let doubleTap = UITapGestureRecognizer(target: self, action: #selector(myFunc))
      doubleTap.numberOfTouchesRequired = 1
      doubleTap.numberOfTapsRequired = 2
      newView.addGestureRecognizer(doubleTap)
      return newView 
}()

还使其成为一个惰性变量,而不是每次访问都是1个实例的计算属性,请将imageView添加到

self.contentView.addSubView(userImage)  

并设置约束条件