UIView自动旋转问题

时间:2019-01-27 15:48:08

标签: ios uiview uikit size-classes auto-rotation

我在UIView的自动旋转中遇到问题,该问题只不过是宽度4的红线和横向模式下超级视图高度的一半,而在纵向模式下,高度是4点,宽度是超级视图宽度的一半。您可以在gif中看到问题。当我从横向旋转到纵向时,自动旋转的效果并不平滑且会变形。

enter image description here

这是代码。我在做什么错了?

private var myView:UIView!

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.

    myView = UIView(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width/2, height: 4))
    myView.backgroundColor = UIColor.red
    view.addSubview(myView)

    myView.center = CGPoint(x: view.bounds.width/2, y: view.bounds.height/2)


}

private func layoutMyView() {

    let orientation = UIApplication.shared.statusBarOrientation

    if orientation == .landscapeLeft || orientation == .landscapeRight {
        myView.frame = CGRect(x: 0, y: 0, width: view.bounds.width/2, height: 4)
    } else {
        myView.frame = CGRect(x: 0, y: 0, width: 4, height: view.bounds.height/2)
    }

    myView.center = CGPoint(x: view.bounds.width/2, y: view.bounds.height/2)
}


override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {

    let orientation = UIApplication.shared.statusBarOrientation

    NSLog("View will transition to \(size), \(orientation.rawValue)")

    if size.width < size.height {
        NSLog("Portrait mode")
    } else {
        NSLog("Landscape mode")
    }

    super.viewWillTransition(to: size, with: coordinator)

    coordinator.animate(alongsideTransition: { [unowned self] (_) in

        let orient = UIApplication.shared.statusBarOrientation

         self.layoutMyView()

        }, completion: { [unowned self] (UIViewControllerTransitionCoordinatorContext) -> Void in

            let orient = UIApplication.shared.statusBarOrientation
            self.layoutMyView()
            NSLog("rotation completed to \(orient.rawValue), \(self.myView.frame)")
    })
}

1 个答案:

答案 0 :(得分:1)

有一些潜在的选择:

  1. animate(alongsideTransition:completion:)中,进行关键帧动画以设置中间动画点,这样您就不会以那种好奇的四方形感觉为中间动画了。例如。缩小到4x4的盒子

    override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
        super.viewWillTransition(to: size, with: coordinator)
    
        let midpointOrigin = CGPoint(x: (view.bounds.midX + view.bounds.midY) / 2 - 2,
                             y: (view.bounds.midX + view.bounds.midY) / 2 - 2)
    
        coordinator.animate(alongsideTransition: { _ in
            UIView.animateKeyframes(withDuration: coordinator.transitionDuration, delay: 0, animations: {
                UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.5) {
                    self.myView.frame = CGRect(origin: midpointOrigin, size: CGSize(width: 4, height: 4))
                }
    
                UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.5) {
                    self.layoutMyView()
                }
            })
        })
    }
    

    此主题有很多可能的变体。这仍然使视图具有生气勃勃的感觉,但是却赋予了它一种“蓄意”的氛围,并且不会失去其“线条”感。

  2. 您可以为该视图的frame设置动画,而不是为transform设置动画,并可能以与视图旋转相反的方向对其进行旋转。

  3. 您可以在过渡过程中运行CADisplayLink,然后随着动画的进行将帧更新为所需的帧。