尝试使用JUNG绘制地铁图。 是否可以使用变压器绘制同时使用2种或更多种颜色的直线的边缘?
答案 0 :(得分:0)
您可以做这样的事情。...
复制并修改EdgeShape类(使领结形状的代码)中的一些代码修改为矩形,然后将边缘填充绘制,绘制绘制和描边设置为所需的样子
public class RectangleEdge<V,E> extends AbstractEdgeShapeTransformer<V,E> {
private static GeneralPath rectangle;
public RectangleEdge(int width) {
rectangle = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
rectangle.moveTo(0, width/2); // change points to make rectangle
rectangle.lineTo(1, width/2);
rectangle.lineTo(1, -width/2);
rectangle.lineTo(0, -width/2);
rectangle.closePath();
}
public Shape transform(Context<Graph<V,E>,E> context) {
return rectangle;
}
}
vv.getRenderContext().setEdgeShapeTransformer(new RectangleEdge<>(4));
vv.getRenderContext().setEdgeFillPaintTransformer(new ConstantTransformer(Color.red));
vv.getRenderContext().setEdgeStrokeTransformer(new ConstantTransformer(new BasicStroke(2)));
vv.getRenderContext().setEdgeDrawPaintTransformer(new ConstantTransformer(Color.blue));
答案 1 :(得分:0)
好吧,如果您想要很多颜色,请尝试以下操作:
vv.getRenderer().setEdgeRenderer(
new NotSimpleEdgeRenderer(new Color[]{
Color.red, Color.blue, Color.pink, Color.green, Color.magenta,
Color.cyan, Color.black, Color.orange, Color.yellow
}));
vv.getRenderContext().setEdgeStrokeTransformer(new ConstantTransformer(new BasicStroke(2)));
public class NotSimpleEdgeRenderer<V,E> extends BasicEdgeRenderer<V,E> {
Color[] colors;
Shape[] shapes;
public NotSimpleEdgeRenderer(Color... colors) {
int count = colors.length;
this.colors = colors;
shapes = new Shape[count];
for (int i=0; i<count; i++) {
shapes[i] = new Line2D.Double(0, -count/2+(2*i), 1, -count/2+(2*i));
}
}
protected void drawSimpleEdge(RenderContext<V,E> rc, Layout<V,E> layout, E e) {
GraphicsDecorator g = rc.getGraphicsContext();
Graph<V,E> graph = layout.getGraph();
Pair<V> endpoints = graph.getEndpoints(e);
V v1 = endpoints.getFirst();
V v2 = endpoints.getSecond();
Point2D p1 = layout.transform(v1);
Point2D p2 = layout.transform(v2);
p1 = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p1);
p2 = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p2);
float x1 = (float) p1.getX();
float y1 = (float) p1.getY();
float x2 = (float) p2.getX();
float y2 = (float) p2.getY();
boolean edgeHit;
Rectangle deviceRectangle = null;
JComponent vv = rc.getScreenDevice();
if(vv != null) {
Dimension d = vv.getSize();
deviceRectangle = new Rectangle(0,0,d.width,d.height);
}
AffineTransform xform = AffineTransform.getTranslateInstance(x1, y1);
float dx = x2-x1;
float dy = y2-y1;
float thetaRadians = (float) Math.atan2(dy, dx);
xform.rotate(thetaRadians);
float dist = (float) Math.sqrt(dx*dx + dy*dy);
xform.scale(dist, 1.0);
Paint oldPaint = g.getPaint();
for (int i=0; i<shapes.length; i++) {
Shape edgeShape = shapes[i];
edgeShape = xform.createTransformedShape(edgeShape);
MutableTransformer vt = rc.getMultiLayerTransformer().getTransformer(Layer.VIEW);
edgeHit = vt.transform(edgeShape).intersects(deviceRectangle);
if(edgeHit == true) {
Paint fill_paint = colors[i];
if (fill_paint != null) {
g.setPaint(fill_paint);
g.fill(edgeShape);
}
Paint draw_paint = colors[i];
if (draw_paint != null) {
g.setPaint(draw_paint);
g.draw(edgeShape);
}
}
// restore old paint
g.setPaint(oldPaint);
}
}
}
答案 2 :(得分:0)
我认为您可以对我在先前答案中发布的代码示例进行一些小的修改即可完成此操作。 我假设您知道每个边缘想要什么颜色。制作一个具有从每个边缘到该边缘所需颜色的映射的贴图。然后修改我回答的代码,如下所示:
public class NotSimpleEdgeRenderer<V,E> extends BasicEdgeRenderer<V,E> {
Map<E,Color[]> colorMap;
public NotSimpleEdgeRenderer(Map<E,Color[]> colorMap) {
this.colorMap = colorMap;
}
protected void drawSimpleEdge(RenderContext<V,E> rc, Layout<V,E> layout, E e) {
GraphicsDecorator g = rc.getGraphicsContext();
Graph<V,E> graph = layout.getGraph();
Pair<V> endpoints = graph.getEndpoints(e);
V v1 = endpoints.getFirst();
V v2 = endpoints.getSecond();
Point2D p1 = layout.transform(v1);
Point2D p2 = layout.transform(v2);
p1 = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p1);
p2 = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p2);
float x1 = (float) p1.getX();
float y1 = (float) p1.getY();
float x2 = (float) p2.getX();
float y2 = (float) p2.getY();
boolean edgeHit;
Rectangle deviceRectangle = null;
JComponent vv = rc.getScreenDevice();
if(vv != null) {
Dimension d = vv.getSize();
deviceRectangle = new Rectangle(0,0,d.width,d.height);
}
AffineTransform xform = AffineTransform.getTranslateInstance(x1, y1);
float dx = x2-x1;
float dy = y2-y1;
float thetaRadians = (float) Math.atan2(dy, dx);
xform.rotate(thetaRadians);
float dist = (float) Math.sqrt(dx*dx + dy*dy);
xform.scale(dist, 1.0);
Paint oldPaint = g.getPaint();
// get the colors for this edge from the map
Color[] colors = colorMap.get(e);
int count = colors.length;
// make the Shapes for this edge here
Shape[] shapes = new Shape[count];
for (int i=0; i<count; i++) {
// this code offsets the lines enough to see the colors
shapes[i] = new Line2D.Double(0, -count/2+(2*i), 1, -count/2+(2*i));
}
// iterate over the edge shapes and draw them with the corresponding colors
for (int i=0; i<shapes.length; i++) {
Shape edgeShape = shapes[i];
edgeShape = xform.createTransformedShape(edgeShape);
MutableTransformer vt = rc.getMultiLayerTransformer().getTransformer(Layer.VIEW);
edgeHit = vt.transform(edgeShape).intersects(deviceRectangle);
if(edgeHit == true) {
Paint fill_paint = colors[i];
if (fill_paint != null) {
g.setPaint(fill_paint);
g.fill(edgeShape);
}
Paint draw_paint = colors[i];
if (draw_paint != null) {
g.setPaint(draw_paint);
g.draw(edgeShape);
}
}
// restore old paint
g.setPaint(oldPaint);
}
}
}