我目前正在编写“吃豆人”游戏。现在我想让我的幽灵从左向右移动。我只是想不通... 我试着移动一个规则的圆圈,它很有趣!但是一旦我想移动我的图像就不起作用了,有什么办法可以解决这个问题吗?还是不能以这种方式对图像进行动画处理?
Shoes.app width: 900, height:600 do
flow width: 0.9, height: 0.9 do
stack width: 0.8, height: 1.0 do
end
background black
#field
fill blue
rect(270, 0, 60, 60)
rect(0, 290, 60, 60)
rect(540, 290, 60,60)
rect(270,420 , 60, 60)
rect(290, 100, 20, 50)
rect(180, 100, 240, 20)
rect(290, 240, 20, 50)
rect(180, 270, 240, 20)
rect(290, 340, 20, 30)
rect(130, 180, 50, 30)
rect(420, 180, 50, 30)
rect(220, 340, 160, 10)
stroke white
line(50,50,100,50)
line(50, 50, 50, 100)
line(500, 50, 550, 50)
line(550, 50, 550, 100)
line(150, 50, 210, 50)
line(150, 50, 150, 70)
line(390,50 ,450, 50)
line(450, 50, 450, 70)
line(100, 100, 100, 160)
line(100, 160, 80, 160)
line(0, 200, 50, 200)
line(100, 200, 80, 200)
line(100, 200, 100, 260)
line(500, 150, 500, 250)
line(550, 200, 600, 200)
line(500, 150, 520, 150)
line(500, 250, 520, 250)
line(240, 180, 240, 220)
line(360, 180, 360, 220)
line(50, 380, 50, 430)
line(50, 430, 100, 430)
line(110, 320, 110, 380)
line(80, 380, 140, 380)
line(190, 400, 190, 440)
line(180, 400, 190, 400)
line(420, 400, 420, 440)
line(420, 400, 430, 400)
line(480, 430, 540, 430)
line(540, 380, 540, 430)
line(460, 320, 460, 370)
line(420, 370, 490, 370)
#images
@image1 = image"pacman.png", height: 25, width: 25, left:290, top: 180
@image2 = image"bomb.png", height: 30, width: 30, left:200, top:300
@image3 = image"bomb.png", height: 30, width: 30
@image4 = image"bomb.png", height: 30, width: 30
@image5 = image"bomb.png", height: 30, width: 30
@image6 = image"pizza-slice.png", height: 30, width: 30, left:300,
top:300
#bombs
@timer1= timer(5) do
@image2.move(60,70)
@image3.move(150,300)
@image4.move(400,230)
@image5.move(500,380)
end
@image2= timer(15) do
@image2.move(60,170)
@image3.move(80,300)
@image4.move(230,230)
@image5.move(500,300)
end
@image3= timer(25) do
@image2.move(470,50)
@image3.move(510,190)
@image4.move(20,400)
@image5.move(100,50)
end
#moving ghost
speed = 1
x = 150
y = 10
dir = 1
ghost = image"ghost.png", height: 30, width:30, left:170, top:60
@moving_ghost = animate (60) do
y = y + speed*dir
ghost.move(x, y)
if image.left >= height() or image.left <= 0 then
dir = -dir
end
end
#showing score
stack width: 0.2, height: 0.15 do
background burlywood
@image8 = image"chronometer.png", height: 30, width: 30, left: 30,
top: 5
@image9 = image"score.png", height: 30, width: 30, left: 100, top: 0
end
end