这是我想在OCAML中编写的一段代码,摘自C ++教程:
// Set texture based on current keystate
const Uint8* currentKeyStates = SDL_GetKeyboardState( NULL );
if ( currentKeyStates[ SDL_SCANCODE_UP ] ) {
currentTexture = &gUpTexture;
} else if( currentKeyStates[ SDL_SCANCODE_DOWN ] ) {
currentTexture = &gDownTexture;
} else if( currentKeyStates[ SDL_SCANCODE_LEFT ] ) {
currentTexture = &gLeftTexture;
} else if( currentKeyStates[ SDL_SCANCODE_RIGHT ] ) {
currentTexture = &gRightTexture;
} else {
currentTexture = &gPressTexture;
}
此C代码使用SDL库。在OCAML中,我使用TSDL库,它是对SDL库的精简绑定。
这是SDL_GetKeyBoardState的签名
val get_keyboard_state : unit -> (int, Bigarray.int8_unsigned_elt) bigarray
我不太确定该怎么做
currentKeyStates[SDL_SCANCODE_UP]
在OCAML中。
请帮助?谢谢!
这是我到目前为止尝试过的:
let key_state = Sdl.get_keyboard_state () in
key_state.(Sdl.Scancode.up)
错误指出.()
无法应用于大数组...
答案 0 :(得分:0)
您需要使用.{}
来索引Bigarray:
key_state.{Sdl.Scancode.up}