1) - 我有两个枚举
enum FixedScriptingEvent {
FIXED_SCRIPTING_EVENT_NOTOUCH,
FIXED_SCRIPTING_EVENT_OVER_MOVED,
FIXED_SCRIPTING_EVENT_OVER_RELEASED,
FIXED_SCRIPTING_EVENT_OUTSIDE_RELEASED,
FIXED_SCRIPTING_EVENT_OUTSIDE_MOVED,
...
enum InputState {
INPUT_STATE_NOTOUCH,
INPUT_STATE_OVER_MOVED,
INPUT_STATE_OVER_RELEASED,
INPUT_STATE_OUTSIDE_RELEASED,
INPUT_STATE_OUTSIDE_MOVED,
INPUT_STATE_OUTSIDE_PRESSED,
...
2)我在这两个宏之间有关联,需要为每个
调用此代码if (inputMonitor.state.current == INPUT_STATE_NOTOUCH) {
executeScriptsForEvent( FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_NOTOUCH );
}
if (inputMonitor.state.current == INPUT_STATE_MOVED) {
executeScriptsForEvent( FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_MOVED );
}
3)所以我做了这个宏
#define EXECUTEFIXEDSCRIPTEVENTFORSTATE(x, y) if (inputMonitor.state.current == x) {executeScriptsForEvent( y );}
EXECUTEFIXEDSCRIPTEVENTFORSTATE(INPUT_STATE_NOTOUCH, FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_NOTOUCH);
EXECUTEFIXEDSCRIPTEVENTFORSTATE(INPUT_STATE_OVER_MOVED, FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_OVER_MOVED);
EXECUTEFIXEDSCRIPTEVENTFORSTATE(INPUT_STATE_OVER_RELEASED, FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_OVER_RELEASED);
#undef EXECUTEFIXEDSCRIPTEVENTFORSTATE(x, y)
很好
4)问题,我怎么能这样做?
#define EXECUTEFIXEDSCRIPTEVENTFORSTATE(x)\
if (inputMonitor.state.current == INPUT_STATE_(x)) {\
executeScriptsForEvent( FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_(x) );
}\
所以我只需要
EXECUTEFIXEDSCRIPTEVENTFORSTATE(NOTOUCH);
应该等同于我的当前:
EXECUTEFIXEDSCRIPTEVENTFORSTATE(INPUT_STATE_NOTOUCH, FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_NOTOUCH);
但是编译器声明NOTOUCH没有定义,所以我不能从4开始
答案 0 :(得分:4)
令牌连接?
#define EXECUTEFIXEDSCRIPTEVENTFORSTATE(x)\
if (inputMonitor.state.current == INPUT_STATE_ ## x) {\
executeScriptsForEvent(FIXED_SCRIPTING_EVENT_INPUT_STATE_CHANGED_TO_ ## x);\
}