我想在圆周上旋转五个按钮(圆心与中心(120,120),实际上是方形视图的中心,即240 * 240),半径为100.是否可以这样做,有交互使用旋转和正确外观的按钮。
我试过'
x = round(cx + redious * cos(angl));
y = round(cy - redious * sin(angl));
NSString *X=[NSString stringWithFormat:@"%f",x];
[xval addObject:[NSString stringWithFormat:@"%@",X]];
NSString *Y=[NSString stringWithFormat:@"%f",y];
[yval addObject:[NSString stringWithFormat:@"%@",Y]];'
计算点数:
map.frame= CGRectMake([[fqx objectAtIndex:counter1]intValue],[[fqy objectAtIndex:counter1]intValue], 72, 37);
website.frame= CGRectMake([[fqx objectAtIndex:counter2]intValue],[[fqy objectAtIndex:counter2]intValue], 72, 37);
share.frame= CGRectMake([[fqx objectAtIndex:counter3]intValue],[[fqy objectAtIndex:counter3]intValue], 72, 37);
slideShow.frame= CGRectMake([[fqx objectAtIndex:counter4]intValue],[[fqy objectAtIndex:counter4]intValue], 72, 37);'
旋转,但它产生奇怪的路径..以三角形方式.. ('map','share','slideShow','website')ar我的按钮..:P
答案 0 :(得分:4)
这太可爱了,不能放弃,所以在这里。此代码仅限于一个按钮旋转,但我怀疑你将它扩展为多个(提示:使用一个CADisplayLink并同时旋转所有按钮)。
- (void)setupRotatingButtons
{
// call this method once; make sure "self.view" is not nil or the button
// won't appear. the below variables are needed in the @interface.
// center: the center of rotation
// radius: the radius
// time: a CGFloat that determines where in the cycle the button is located at
// (note: it will keep increasing indefinitely; you need to use
// modulus to find a meaningful value for the current position, if
// needed)
// speed: the speed of the rotation, where 2 * M_PI is 1 lap a second
// b: the UIButton
center = CGPointMake(100, 100);
radius = 100;
time = 0;
speed = 2 * M_PI; // <-- will rotate CW 360 degrees per second (1 "lap"/s)
b = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
b.titleLabel.text = @"Hi";
b.frame = CGRectMake(0.f, 0.f, 100, 50);
// we get the center set right before we add subview, to avoid glitch at start
[self continueCircling:nil];
[self.view addSubview:b];
[self.view bringSubviewToFront:b];
CADisplayLink *dl = [CADisplayLink displayLinkWithTarget:self
selector:@selector(continueCircling:)];
[dl addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
我们还需要实际的“continueCircling:”方法,它只是:
- (void)continueCircling:(CADisplayLink *)dl
{
time += speed * dl.duration;
b.center = CGPointMake(center.x + radius * cosf(time),
center.y + radius * sinf(time));
}
我确信还有其他更好的方法可以解决这个问题,但至少可以解决上述问题。 :)
编辑:我忘了提及,你需要添加QuartzCore框架和
#import <QuartzCore/QuartzCore.h>
用于CADisplayLink。
编辑2:找到PI常量(M_PI
),因此将其替换为3.1415。