简单函数内的异常行为,找不到原因

时间:2019-01-23 12:38:51

标签: python pygame

我正在尝试使用 Pygame 库来编写一个简单的游戏。我编写了一个非常简单的“ 敌人”行为来跟随玩家。

问题出在我运行游戏时,“ 敌人”对象向右移动时移动得更快,而向左移动时则移动得慢。

我已经在寻找任何可能影响功能的数字或运算符。我还跟踪了速度和时间值(用于添加或替代“ 距离”),并且它们没有变化(应该不变)。

import os
import sys
import pygame as py
from pygame.locals import *

# Constantes
w = 500
h = 300
clock = py.time.Clock()

active_surf = py.Surface((500, 30))
active_surf.fill((255, 255, 0))

ground_surf = py.Surface((500, 50))
ground_surf.fill((127, 127, 127))

# Clases


class Robbie(py.sprite.Sprite):
    def __init__(self, ):
        py.sprite.Sprite.__init__(self)
        self.image = py.Surface((30, 30))
        self.rect = self.image.get_rect()
        self.rect.bottom = 250
        self.rect.centerx = 230
        self.speed = 0.2

    def move(self, keys, time):
        if self.rect.left >= 0:
            if keys[K_LEFT]:
                self.rect.centerx -= self.speed * time
        if self.rect.right <= w:
            if keys[K_RIGHT]:
                self.rect.centerx += self.speed * time

    def shoot(self, keys, time):
        pass


class Enemy(py.sprite.Sprite):
    def __init__(self):
        py.sprite.Sprite.__init__(self)
        self.image = py.Surface((25, 25))
        self.rect = self.image.get_rect()
        self.rect.bottom = 250
        self.rect.centerx = 260
        self.speed = 0.1

    def move(self, player, time):
        if player.rect.centerx > self.rect.centerx:
            self.rect.centerx += self.speed * time
        if player.rect.centerx < self.rect.centerx:
            self.rect.centerx -= self.speed * time

# Funciones
def img_load(img_name):
    img_path = os.path.join((os.path.dirname(__file__)), "Images", (img_name + ".png"))
    sprite_obj = py.image.load(img_path).convert_alpha()
    return sprite_obj


def main():
    screen = py.display.set_mode((w, h))
    py.display.set_caption("RobbiShoot")
    screen.blit(ground_surf, (0, 250))
    player = Robbie()
    enemy = Enemy()

    while True:
        time = clock.tick(60)
        keys = py.key.get_pressed()

        for events in py.event.get():
            if events.type == QUIT:
                sys.exit()

        screen.blit(active_surf, (0, 220))
        player.move(keys, time)
        enemy.move(player, time)
        screen.blit(player.image, player.rect)
        screen.blit(enemy.image, enemy.rect)
        py.display.flip()
    return 0


if __name__ == '__main__':
    py.init()
    main()

我认为这可能是一些简单的数学运算,但是如果是那样,我将看不到它。

1 个答案:

答案 0 :(得分:1)

这是将浮点值转换为整数值的问题:

def move(self, player, time):
    if player.rect.centerx > self.rect.centerx:
        self.rect.centerx = (self.rect.centerx + self.speed * time + 0.5)
    if player.rect.centerx < self.rect.centerx:
        self.rect.centerx = (self.rect.centerx - self.speed * time + 0.5)

def move(self, player, time):
    if player.rect.centerx > self.rect.centerx:
        self.rect.centerx = round(self.rect.centerx + self.speed * time)
    if player.rect.centerx < self.rect.centerx:
        self.rect.centerx = round(self.rect.centerx - self.speed * time)

请注意,如果将0.1转换为整数值,则其值将大于0,但如果将0.9转换为整数值,其值也将变为0。计算x坐标的浮点结果必须四舍五入为0.5。
在答案代码中,x坐标始终被截断,这导致该位置趋向于左侧。