我已经阅读了很多有关此主题的内容,但仍然对这个特定问题感到困惑。我有许多彼此依赖的Firebase呼叫。这是我的代码的一种简化示例。我无法将其缩短得更短,但仍然很清楚:
class ScoreUpdater {
static let ref = Database.database().reference()
var userAranking = Int?
var userBranking = Int?
var rankingAreceived = false
var rankingBreceived = false
var sum = 0
// Pass in the current user and the current meme
static func beginUpdate(memeID: String, userID: String) {
// Iterate through each user who has ranked the meme before
ScoreUpdater.ref.child("memes/\(memeID)/rankings")observeSingleEvent(of: .value) {
let enumerator = snapshot.children
while let nextUser = enumerator.nextObject() as? DataSnapshot {
// Create a currentUpdater instance for the current user paired with each other user
let currentUpdater = ScoreUpdater()
这是异步调用开始的地方。可以同时运行多个collectRankingValues函数。此函数包含一个Firebase调用,该调用是异步的,对于此函数来说可以。但是updateScores直到collectRankingValues完成后才能运行。这就是为什么我有完成处理程序。根据我的调试打印,我认为这个区域还可以。
// After gatherRankingValues is finished running,
// then updateScores can run
currentUpdater.gatherRankingValues(userA: userID, userB: nextUser.key as! String) {
currentUpdater, userA, userB in
currentUpdater.updateScores(userA: userA, userB:userB)
}
}
}
}
func gatherRankingValues(userA: String, userB: String, completion: @escaping (_ currentUpdater: SimilarityScoreUpdater, _ userA: String, _ userB: String) -> Void) {
// Iterate through every meme in the database
ScoreUpdater.ref.child("memes").observeSingleEvent(of: .value) {
snapshot in
let enumerator = snapshot.children
while let nextMeme = enumerator.nextObject() as? DataSnapshot {
主要问题出在这里。self.getRankingA和self.getRankingB永远不会运行。这两种方法都需要在计算方法之前运行。我尝试放入“ while rankReceived == false”循环,以防止计算开始。当从数据库接收到值时,我使用完成处理程序在self.rankingAreceived和self.rankingBreceived中进行通知。取而代之的是,计算永远不会发生,并且循环变成无限。
如果删除等待等待排名的while循环,则将“执行”计算,除非最终结果最终为nil,因为仍然不会调用getRankingA和getRankingB方法。
self.getRankingA(userA: userA, memeID: nextMeme.key) {
self.rankingAreceived = true
}
self.getRankingB(userB: userB, memeID: nextMeme.key) {
self.rankingBreceived = true
}
while self.rankingAreceived == false || self.rankingBreceived == false {
continue
}
self.calculation()
}
是的,每个模因都会在调用完成函数之前循环遍历,但不会调用排名。 我不知道如何获取循环以等待getRankingA和getRankingB的排名以及计算方法在继续执行下一个模因之前运行。 在循环遍历所有模因之后,需要调用collectRankingValues(见下文)的完成,但是 每个排名和计算也要在再次调用循环之前完成 。 ..我如何在getRankingA和getRankingB完成处理程序中告诉模因迭代循环等待?
// After every meme has been looped through for this pair of users, call completion
completion(self, userA, userB)
}
}
function getRankingA(userA: String, memeID: String, completion: @escaping () -> Void) {
ScoreUpdater.ref.child("memes/\(memeID)\rankings\(userA)").observeSingleEvent(of: .value) {
snapshot in
self.userAranking = snapshot.value
completion()
}
}
function getRankingB(userB: String, memeID: String, completion: @escaping () -> Void) {
ScoreUpdater.ref.child("memes/\(memeID)\rankings\(userB)").observeSingleEvent(of: .value) {
snapshot in
self.userBranking = snapshot.value
completion()
}
}
func calculation() {
self.sum = self.userAranking + self.userBranking
self.userAranking = nil
self.userBranking = nil
}
func updateScores() {
ScoreUpdater.ref.child(...)...setValue(self.sum)
}
}
答案 0 :(得分:0)
要等待循环完成或更好,请在执行一些异步调用后执行一些操作,可以使用DispatchGroups。此示例显示了它们如何工作:
let group = DispatchGroup()
var isExecutedOne = false
var isExecutedTwo = false
group.enter()
myAsyncCallOne() {
isExecutedOne = true
group.leave()
}
group.enter()
myAsyncCallTwo() {
isExecutedOTwo = true
group.leave()
}
group.notify(queue: .main) {
if isExecutedOne && isExecutedTwo {
print("hooray!")
} else {
print("nope...")
}
}
更新
此示例向您显示如何使用该组来控制输出。不需要wait()之类的东西。您只需在循环的每次迭代中输入组,然后将其保留在异步回调中,然后当每个任务离开组时,就会调用group.notify()
并可以进行计算:
while let nextMeme = enumerator.nextObject() as? DataSnapshot {
let group = DispatchGroup()
group.enter()
self.getRankingA(userA: userA, memeID: nextMeme.key) {
self.rankingAreceived = true
group.leave()
}
group.enter()
self.getRankingB(userB: userB, memeID: nextMeme.key) {
self.rankingBreceived = true
group.leave()
}
// is called when the last task left the group
group.notify(queue: .main) {
self.calculation()
}
}
当所有呼叫都离开该组时,将呼叫 group.notify()
。您也可以有嵌套的组。
快乐编码!
答案 1 :(得分:0)
Tomte的答案解决了我的一个问题(谢谢!)。使用以下代码接收到userAranking和userBranking后,将进行计算:
while let nextMeme = enumerator.nextObject() as? DataSnapshot {
let group = DispatchGroup()
group.enter()
self.getRankingA(userA: userA, memeID: nextMeme.key) {
self.rankingAreceived = true
group.leave()
}
group.enter()
self.getRankingB(userB: userB, memeID: nextMeme.key) {
self.rankingBreceived = true
group.leave()
}
// is called when the last task left the group
group.notify(queue: .main) {
self.calculation()
}
}
仍然,对updateScores的完成调用将在循环结束时发生,但在接收所有userArankings和userBrankings之前以及在对排名进行计算之前。我通过添加另一个调度组解决了这个问题:
let downloadGroup = DispatchGroup()
while let nextMeme = enumerator.nextObject() as? DataSnapshot {
let calculationGroup = DispatchGroup()
downloadGroup.enter()
calculationGroup.enter()
self.getRankingA(userA: userA, memeID: nextMeme.key) {
downloadGroup.leave()
calculationGroup.leave()
}
downloadGroup.enter()
calculationGroup.enter()
self.getRankingB(userB: userB, memeID: nextMeme.key) {
downloadGroup.leave()
calculationGroup.leave()
}
// is called when the last task left the group
downloadGroup.enter()
calculationGroup.notify(queue: .main) {
self.calculation() {
downloadGroup.leave()
}
}
}
downloadGroup.notify(queue: .main) {
completion(self, userA, userB)
}
我还必须在计算方法中添加完成处理程序,以确保一旦userAranking和userBranking进行了计算,而不是从数据库中接收到它们之后,就会调用updateScores方法。
同意派遣小组!