我正在尝试使用macOS 10.14.2一起学习lazyfoo SDL教程。
我已经从练习1中获得了代码来进行编译和启动,但是我无法真正显示该窗口。
运行程序时,停靠窗口中会出现一个窗口图标,直到程序结束。
单击图标无济于事。
编辑:使用以下命令进行编译:
g++ -o window window.cpp -L/usr/local/Cellar/ -lSDL2
右键单击该图标,然后单击“显示所有窗口”,将显示消息:“无可用窗口”。
/*This source code copyrighted by Lazy Foo' Productions (2004-2019)
and may not be redistributed without written permission.*/
//Using SDL and standard IO
#include <SDL2/SDL.h> // Adjusted for macOS
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] )
{
//The window we'll be rendering to
SDL_Window* window = NULL;
//The surface contained by the window
SDL_Surface* screenSurface = NULL;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Create window
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( window == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface( window );
//Fill the surface white
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
//Update the surface
SDL_UpdateWindowSurface( window );
//Wait two seconds
SDL_Delay( 20000 );
}
}
//Destroy window
SDL_DestroyWindow( window );
//Quit SDL subsystems
SDL_Quit();
return 0;
}
已解决:
感谢VTT的提示。
通过替换以下内容,我可以使窗口正常显示:
SDL_Delay( 20000 );
SDL_DestroyWindow( window );
SDL_Quit()
包含Toad在this线程中找到的摘录:
SDL_Event e;
bool quit = false;
while (!quit){
while (SDL_PollEvent(&e)){
if (e.type == SDL_QUIT){
quit = true;
}
if (e.type == SDL_KEYDOWN){
quit = true;
}
if (e.type == SDL_MOUSEBUTTONDOWN){
quit = true;
}
}
}
感谢所有提供帮助的人。