现在是时候通过控制器进行has_many:了吗?如果是这样,那是什么样子?

时间:2019-01-22 17:59:41

标签: ruby-on-rails reactjs

我正在创建一个应用程序,允许用户跟踪其棋盘游戏。有一个主库,用于将棋盘游戏添加到用户的个人库中。我的代码中的某些内容使这两个库或多或少成为了同义词。每次删除并迁移数据库时,它都会将所有游戏从主库自动添加到用户库。

但这不是我要处理的问题,它是相同的。当我点击axios.delete函数从人库中删除一个棋盘游戏时,它也触发了从母版库中删除该棋盘游戏。由于我目前已设置后端,因此我的用户has_many board_games和board_games has_many用户。我认为我的axios.delete在常规board_game控制器而不是user_board_games中击中了destroy函数(即使这是我发送的地方),所以我认为我需要创建一个特定于user_board_games的控制器。但是我对has_many的研究仅提供了最基本的设置。

以下是组件:

import React, { Component } from 'react';
import axios from 'axios'; 
import { connect } from 'react-redux';
import { Button, Card, Container, Dropdown, Grid } from 'semantic-ui-react'

class Games extends Component {

  state = { games:[], user_games: [], showGames: false, sort: "A-Z" }
    const userId = this.props.user.id 
    axios.get('/api/board_games')
      .then(res => {
        console.log(res.data)
        this.setState({games: res.data});
      })
    axios.get(`/api/users/${userId}/board_games`)
      .then(res => {
        console.log(res.data); 
        this.setState({user_games: res.data});
      } )

  }

  toggleGames = () => {
    this.setState({ showGames: !this.state.showGames })
  }

  removeGame = (id) => {
    const userId = this.props.user.id 
    axios.delete(`/api/users/${userId}/board_games/${id}`)
      .then(res => {
        console.log(res);
      })
  }

  addGame = (id) => {
    const userId = this.props.user.id 
    axios.post(`api/users/${userId}/board_games`, { userId, id })
      .then(res => {
        console.log(res);
      })
  }

  dropDownMenu = () => {
    return  ( <Dropdown text='Sort'>
              <Dropdown.Menu>
                <Dropdown.Item text='A-Z' onClick={() => this.setState({sort: "A-Z"}) }/>
                <Dropdown.Item text='Z-A' onClick={() => this.setState({sort: "Z-A"})} />
                <Dropdown.Item text='Time Needed' onClick={() =>this.setState({sort: "Time Needed"})}  />
              </Dropdown.Menu>
            </Dropdown>
    )
  }

  userLibrary = () => {
    const {user_games, sort} = this.state 
    switch(sort) {
      case 'A-Z':
        user_games.sort(function(game1, game2){
          if(game1.title < game2.title) {return -1; }
          if(game1.title > game2.title) {return 1; }
          return 0; 
        }); 
        break; 
      case 'Z-A':
      user_games.sort(function(game1, game2){
        if(game1.title > game2.title) {return -1; }
        if(game1.title < game2.title) {return 1; }
        return 0; 
      }); 
        break; 
      case 'Time Needed': 
        user_games.sort(function(game1,game2){
          return game1.time_needed-game2.time_needed 
        }) 
        break; 
      default: 
      user_games.sort(function(game1, game2){
        if(game1.title < game2.title) {return -1; }
        if(game1.title > game2.title) {return 1; }
        return 0; 
      }); 
    }
    return user_games.map( game => 
      <Card key={game.id}>
        <Card.Content>
          <Card.Header>{game.title}</Card.Header>
          <Card.Description>Players: {game.min_players} - {game.max_players}</Card.Description>
          <Card.Description>Company: {game.company}</Card.Description>
          <Card.Description>Time Needed: {game.time_needed}</Card.Description>
        </Card.Content>
        <Card.Content extra> 
              <Button basic color='red' onClick={() => this.removeGame(game.id)}>
                Remove from Library
              </Button>
          </Card.Content>
      </Card> 
    )
  }

  gamesList = () => {
//gives each game with a link to more info
    const { games, user_games } = this.state 
    return games.map( game =>
        <Card key={game.id}>
          <Card.Content>
            <Card.Header>{game.title}</Card.Header>
            <Card.Description>Players: {game.min_players} - {game.max_players}</Card.Description>
            <Card.Description>Company: {game.company}</Card.Description>
            <Card.Description>Time Needed: {game.time_needed}</Card.Description>
          </Card.Content>
          { user_games.include ? (
          <Card.Content extra>
              <Button basic color='green' onClick={() => this.addGame(game.id)}>
                Add to Library
              </Button>
          </Card.Content>
          ) 
            : (
          <Card.Content extra> 
              <Button basic color='red' onClick={() => this.removeGame(game.id)}>
                Remove from Library
              </Button>
          </Card.Content>
          )  
          }
        </Card> 
      )
  }

  render() {
    const { showGames } = this.state 
    return (
      <Container>
        <h1>Games</h1>
        <Grid>
          <Grid.Column floated="left" width={2}>
            <h3>Your Games</h3>
          </Grid.Column> 
          <Grid.Column floated="right" width={2}>
            {this.dropDownMenu()}
          </Grid.Column>
        </Grid>
        <Card.Group itemsPerRow={4}>{this.userLibrary()}</Card.Group>
        { showGames ? (
            <div>
              <Button basic onClick={this.toggleGames}>Done Adding</Button>
              <Card.Group itemsPerRow={4}>{this.gamesList()}</Card.Group> 
            </div>
        )
          : (
          <Button basic onClick={this.toggleGames}>Add a Game</Button>
        ) 
        }
      </Container>
    )
  }
}

const mapStateToProps = state => {
  return { user: state.user };
};

export default connect(mapStateToProps)(Games);

这是棋盘游戏控制器:

class Api::BoardGamesController < ApplicationController
  before_action :set_board_game, except: [:index]


  def index
    render json: BoardGame.all
  end

  def show
    render json: @board_game
  end

  def create
    board_game = BoardGame.new(board_game_params)
    if board_game.save
      render json: board_game 
    else
      render json: board_game.errors
    end 
  end

  def update
    if @board_game.update(board_game_params)
      render json: @board_game 
    else 
      render_error(@board_game)
    end 
  end

  def destroy 
    binding.pry 
    @board_game.destroy 
  end 

  private 

  def set_board_game 
    @board_game = BoardGame.find(params[:id])
  end 

  def board_game_params
    params.require(:board_game).permit(
    :title,
    :min_players,
    :max_players,
    :base_game,
    :time_needed,
    :company 
    )
  end 

end

棋盘游戏模型:

class BoardGame < ApplicationRecord
  has_many :game_sessions, through: :game_session_games 
  has_many :users, through: :user_board_games
  has_many :rounds 
end

用户模型:

class User < ActiveRecord::Base
  has_many :board_games, through: :user_board_games
  has_many :game_sessions 
  # User.joins(:board_games).where("board_games.id == 'user.id'")
  # Include default devise modules. Others available are:
  # :lockable, :timeoutable and :omniauthable
  devise :database_authenticatable, :registerable,
         :recoverable, :rememberable, :trackable, :validatable
  include DeviseTokenAuth::Concerns::User
end

userBoardGame模型:

class UserBoardGame < ApplicationRecord
belongs_to :user 
belongs_to :board_game   
end

那么user_board_games_controller.rb中的内容是什么?

class Api::UserBoardGamesController < ApplicationController
  def destroy 
    @user.board_game.destroy 
  end 

end

1 个答案:

答案 0 :(得分:0)

您需要在模型中将user_board_games设置为下面的示例代码

board_games模型

class BoardGame < ApplicationRecord

  # I think you should mention user_board_games here
  has_many :user_board_games, :dependent => :destroy
  has_many :users, through: :user_board_games # you already had this line
end

与用户模型相同

class User < ActiveRecord::Base
  # here is additional code
  has_many :user_board_games, :dependent => :destroy
  has_many :board_games, through: :user_board_games
end

如果您要断开某个用户与特定的board_games的连接,则可以通过UserBoardGamesController进行操作

class Api::UserBoardGamesController < ApplicationController

  def destroy 
    # you need two inputs here user_id and board_game_id
    @user = User.find(params[:user_id])
    # here is why we set has_many for user_board_games above
    @user_board_game = @user.user_board_games.find(params[:board_game_id])
    @user_board_game.destroy 
  end 

end

跟进问题,为什么User和BoardGame不得不提及has_many UserBoardGames,这里是rails guide reference for more detail and sample reference,基本上是为了通知Rails根据UserBoardGames中保存的外键进行查询,

UserBoardGames将具有user_id和board_game_id字段,例如具有ID 1的用户具有2个棋盘游戏(ID 2和3),UserBoardGames将保存2条记录,如下所示

| user_id | board_game_id |
|---------|---------------|
| 1       | 2             |
| 1       | 3             |

当您输入命令@ user.board_games时,它将首先在UserBoardGame中查询上面的2条记录,然后继续查找ID为2和3的BoardGame记录,此处的键是User和BoardGame之间的连接是UserBoardGame记录