是否可以使用Y'UV格式并使用RenderScript拍摄照相机图像:
答案 0 :(得分:0)
是的!我想出了办法,并想与他人分享。 RenderScript有一些学习曲线,似乎更简单的示例会有所帮助。
裁剪时,您仍然需要设置输入和输出分配以及脚本本身的分配。乍一看似乎很奇怪,但是输入和输出分配的大小必须相同,因此如果要裁剪,则需要设置另一个“分配”来写入裁剪后的输出。一秒钟有更多内容。
#pragma version(1)
#pragma rs java_package_name(com.autofrog.chrispvision)
#pragma rs_fp_relaxed
/*
* This is mInputAllocation
*/
rs_allocation gInputFrame;
/*
* This is where we write our cropped image
*/
rs_allocation gOutputFrame;
/*
* These dimensions define the crop region that we want
*/
uint32_t xStart, yStart;
uint32_t outputWidth, outputHeight;
uchar4 __attribute__((kernel)) yuv2rgbFrames(uchar4 in, uint32_t x, uint32_t y)
{
uchar Y = rsGetElementAtYuv_uchar_Y(gInputFrame, x, y);
uchar U = rsGetElementAtYuv_uchar_U(gInputFrame, x, y);
uchar V = rsGetElementAtYuv_uchar_V(gInputFrame, x, y);
uchar4 rgba = rsYuvToRGBA_uchar4(Y, U, V);
/* force the alpha channel to opaque - the conversion doesn't seem to do this */
rgba.a = 0xFF;
uint32_t translated_x = x - xStart;
uint32_t translated_y = y - yStart;
uint32_t x_rotated = outputWidth - translated_y;
uint32_t y_rotated = translated_x;
rsSetElementAt_uchar4(gOutputFrame, rgba, x_rotated, y_rotated);
return rgba;
}
要设置分配,请执行以下操作:
private fun createAllocations(rs: RenderScript) {
/*
* The yuvTypeBuilder is for the input from the camera. It has to be the
* same size as the camera (preview) image
*/
val yuvTypeBuilder = Type.Builder(rs, Element.YUV(rs))
yuvTypeBuilder.setX(mImageSize.width)
yuvTypeBuilder.setY(mImageSize.height)
yuvTypeBuilder.setYuvFormat(ImageFormat.YUV_420_888)
mInputAllocation = Allocation.createTyped(
rs, yuvTypeBuilder.create(),
Allocation.USAGE_IO_INPUT or Allocation.USAGE_SCRIPT)
/*
* The RGB type is also the same size as the input image. Other examples write this as
* an int but I don't see a reason why you wouldn't be more explicit about it to make
* the code more readable.
*/
val rgbType = Type.createXY(rs, Element.RGBA_8888(rs), mImageSize.width, mImageSize.height)
mScriptAllocation = Allocation.createTyped(
rs, rgbType,
Allocation.USAGE_SCRIPT)
mOutputAllocation = Allocation.createTyped(
rs, rgbType,
Allocation.USAGE_IO_OUTPUT or Allocation.USAGE_SCRIPT)
/*
* Finally, set up an allocation to which we will write our cropped image. The
* dimensions of this one are (wantx,wanty)
*/
val rgbCroppedType = Type.createXY(rs, Element.RGBA_8888(rs), wantx, wanty)
mOutputAllocationRGB = Allocation.createTyped(
rs, rgbCroppedType,
Allocation.USAGE_SCRIPT)
}
最后,由于要裁剪,因此需要在调用之前告诉脚本要做什么。如果图像大小不变,则可以通过移动LaunchOptions和变量设置来优化此设置,使它们仅出现一次(而不是每次),但我将它们留在此处作为示例,以使其更加清晰。
override fun onBufferAvailable(a: Allocation) {
// Get the new frame into the input allocation
mInputAllocation!!.ioReceive()
// Run processing pass if we should send a frame
val current = System.currentTimeMillis()
if (current - mLastProcessed >= mFrameEveryMs) {
val lo = Script.LaunchOptions()
/*
* These coordinates are the portion of the original image that we want to
* include. Because we're rotating (in this case) x and y are reversed
* (but still offset from the actual center of each dimension)
*/
lo.setX(starty, endy)
lo.setY(startx, endx)
mScriptHandle.set_xStart(lo.xStart.toLong())
mScriptHandle.set_yStart(lo.yStart.toLong())
mScriptHandle.set_outputWidth(wantx.toLong())
mScriptHandle.set_outputHeight(wanty.toLong())
mScriptHandle.forEach_yuv2rgbFrames(mScriptAllocation, mOutputAllocation, lo)
val output = Bitmap.createBitmap(
wantx, wanty,
Bitmap.Config.ARGB_8888
)
mOutputAllocationRGB!!.copyTo(output)
/* Do something with the resulting bitmap */
listener?.invoke(output)
mLastProcessed = current
}
}
所有这些看起来似乎有些多,但是它非常快-比在Java / kotlin端旋转更快,并且由于RenderScript能够在图像的子集上运行内核功能,因此其开销比创建过程少一个位图,然后创建第二个,裁剪一个。
对我来说,所有旋转都是必要的,因为RenderScript所看到的图像是相对于相机旋转了90度。有人告诉我,这是三星手机的一种特殊功能。
RenderScript最初是令人生畏的,但是一旦您习惯了它的功能,它并没有那么糟糕。我希望这对某人有帮助。