我正在学习如何通过JavaScript使用画布制作游戏,并且设置了箭头键以在画布上移动块。我想添加一个修饰符,在按住Shift键的同时,该块的移动速度快两倍,并且当按下Shift键时,我的功能无法正常工作。
任何建议/帮助将不胜感激!
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = 540;
this.canvas.height = 330;
this.context = this.canvas.getContext("2d");
document.body.appendChild(this.canvas,document.body.childNodes[0]);
this.canvas.setAttribute("id", "myCanvas");
this.canvas.hidden = true;
this.interval = setInterval(updateGameArea, 1000/FPS);
window.addEventListener('keydown', function (e) {
myGameArea.keys = (myGameArea.keys || []);
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
window.addEventListener('keyup', function (e) {
myGameArea.keys[e.keyCode] = (e.type == "keydown");
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y) {
this.gamearea = myGameArea;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
if (myGameArea.keys && myGameArea.keys[37]) {myGamePiece.speedX = -10; }
if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.speedX = 10; }
if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speedY = -10; }
if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speedY = 10; }
if (myGameArea.keys && myGameArea.keys[65]) {myGamePiece.speedX = -10; }
if (myGameArea.keys && myGameArea.keys[68]) {myGamePiece.speedX = 10; }
if (myGameArea.keys && myGameArea.keys[87]) {myGamePiece.speedY = -10; }
if (myGameArea.keys && myGameArea.keys[83]) {myGamePiece.speedY = 10; }
//What do I need to do to get the following function to execute? (NOTE
//THIS WAS MOVED TO AFTER IF STATEMENTS PER COMMENT BELOW, THIS DID NOT
/////FIX the ISSUE)
GetShiftState(e);
myGamePiece.newPos();
myGamePiece.update();
}
//Below is the get shift key function I cannot get to work.
//What I am trying to do is increase the speed of the gamepiece moving
//when holding shift + the directional arrow
function GetShiftState (e) {
if (e.shiftKey) {
switch(e.which) {
case 37:
console.log("shift + left arrow");
myGamePiece.speedX = -20;
break;
case 38:
console.log("shift + up arrow");
myGamePiece.speedY = -20;
break;
case 39:
console.log("shift + right arrow");
myGamePiece.speedX = 20;
break;
case 40:
console.log("shift + down arrow");
myGamePiece.speedY = 20;
break;
default:
break;
}
}
else {
console.log("Shift key is up.");
}
}
答案 0 :(得分:0)
调用该方法后,您要将myGamePiece.speed重置为10。
在if语句结束后将函数调用移至。
答案 1 :(得分:0)
以下是我为在屏幕上移动div编写的一些代码的摘录。
但是原理是相同的,请注意,我们有一个step
变量,如果event.shiftKey
为true
,我们将对其进行调整。
完整的代码可以在这里查看/分叉:https://repl.it/@PaulThomas1/MoveDivAroundTheScreen
var step = 10;
if (event.shiftKey) step = step * 2;
switch (key) {
case "ArrowUp":
event.preventDefault();
box.style.top = (top - step) + "px";
break;
case "ArrowDown":
event.preventDefault();
box.style.top = (top + step) + "px";
break;
case "ArrowLeft":
box.style.left = (left - step) + "px";
break;
case "ArrowRight":
box.style.left = (left + step) + "px";
break;
}