我是React的初学者。当我尝试将道具从孩子传递给父母时,整个应用程序都会刷新,并且状态恢复为初始状态。我的代码有问题吗?我不知道如何解决。
(ps:下面的句子仅用于说明单词的数量。请不要看。为什么我必须添加更多细节。如果我有能力知道每个细节,我已经自己解决了) / p>
父母:
class App extends Component {
constructor(props) {
super(props);
this.state = {
stops: [],
legs: [],
driver: null,
finishedSign: false,
stopsSign: false,
legsSign: false,
driverSign: false
};
}
componentDidMount() {
console.log("-DID");
this.getStops();
this.getLegs();
this.getDriver();
}
// garentee all of data have received
checkFinished() {
const { stopsSign, legsSign, driverSign } = this.state;
const mark = stopsSign && legsSign && driverSign;
if (mark)
this.setState({
finishedSign: mark
});
}
// GET/STOPS API
getStops() {
fetch("/api/stops")
.then(res => res.json())
.then(stops => {
this.setState({ stops: stops, stopsSign: true }, () =>
console.log("stops fetched !", stops)
);
this.checkFinished();
});
}
// GET/LEGS API
getLegs() {
fetch("/api/legs")
.then(res => res.json())
.then(legs => {
this.setState({ legs: legs, legsSign: true }, () =>
console.log("driver fetched !", legs)
);
this.checkFinished();
});
}
// GET/Driver API
getDriver() {
console.log("-DRIVER");
fetch("/api/driver")
.then(res => {
return res.json();
})
.then(driver => {
this.setState(
{
driver: driver,
driverSign: true
},
() => console.log("driver fetched !", driver)
);
this.checkFinished();
});
}
// passing func
updateDriver(driver) {
console.log("update app!");
alert(driver);
}
renderMaps() {
return (
<Maps
stops={this.state.stops}
legs={this.state.legs}
driver={this.state.driver}
/>
);
}
renderDriverController() {
return (
<DiverController
legs={this.state.legs}
driver={this.state.driver}
update={this.updateDriver}
/>
);
}
render() {
return (
<div className="container">
<div className="row">
<div className="col-sm-3 col-md-3">
{this.state.finishedSign && this.renderDriverController()}
</div>
<div className="col-sm-8 col-md-8">
{
//this.state.finishedSign && this.renderMaps()
}
</div>
</div>
</div>
);
}
}
export default App;
孩子:
class DriverController extends Component {
constructor(props) {
super(props);
this.state = {
items: this.props.legs,
driver: this.props.driver
};
}
handleUpdate = e => {
const driver = null;
driver.activeLegID = this.refs.selectedLeg.value;
driver.legProgress = this.refs.selectedProgress.value;
if (driver.legProgress >= 0 && driver.legProgress <= 100)
this.props.update("test");
else alert("out of range!");
};
render() {
const { items, driver } = this.state;
console.log("items:", items);
return (
<form>
<hr />
<label>Driver Location:</label>
<div className="form-group">
<select
id="inputState"
className="form-control"
defaultValue={driver.activeLegID}
ref="selectedLeg"
>
{items.map(item => (
<option key={item.legID}>{item.legID}</option>
))}
</select>
<div className="input-group input-group-sm mb-3">
<div className="input-group-prepend">
<span className="input-group-text" id="inputGroup-sizing-sm">
Percentage:
</span>
</div>
<input
type="number"
className="form-control"
defaultValue={driver.legProgress}
ref="selectedProgress"
/>
</div>
<button onClick={this.handleUpdate} className="btn btn-primary">
Submit
</button>
<hr />
</div>
</form>
);
}
}
export default DriverController;
答案 0 :(得分:1)
尝试使用
onClick={() => this.handleUpdate}
答案 1 :(得分:0)
您不应将道具从孩子传递给父母。多数民众赞成在反模式。
您可以将父函数传递给子函数,该函数将在 子,因此更新了父项中的必需状态。
刷新问题:
我认为是因为孩子被包裹在表格内。
添加 e.preventDefault()到handleSubmit函数,以防止刷新
handleUpdate = e => {
e.preventDefault()