我的一个功能是
protected override void InputDown(GameObject obj, InputEventData eventData)
{
Debug.Log(obj.name + " : InputDown");
switch (obj.name)
{
case BarSceneButton:
SceneManager.LoadSceneAsync(BarScene, LoadSceneMode.Single);
break;
case PieSceneButton:
SceneManager.LoadSceneAsync(PieScene, LoadSceneMode.Single);
break;
case RadarSceneButton:
SceneManager.LoadSceneAsync(RadarScene, LoadSceneMode.Single);
break;
case TorusSceneButton:
SceneManager.LoadSceneAsync(TorusScene, LoadSceneMode.Single);
break;
case BubbleSceneButton:
SceneManager.LoadSceneAsync(BubbleScene, LoadSceneMode.Single);
break;
case TrendGraphSceneButton:
SceneManager.LoadSceneAsync(TrendChartScene, LoadSceneMode.Single);
break;
case DashBoardButton:
SceneManager.LoadSceneAsync(MainScene, LoadSceneMode.Single);
break;
case TwoDBarChartButton:
SceneManager.LoadSceneAsync(TwoDBarScene, LoadSceneMode.Single);
break;
case TwoDPieChartButton:
SceneManager.LoadSceneAsync(TwoDPieScene, LoadSceneMode.Single);
break;
case TwoDGraphChartButton:
SceneManager.LoadSceneAsync(TwoDGraphScene, LoadSceneMode.Single);
break;
case MixedChartSceneButton:
SceneManager.LoadSceneAsync(MixedChartScene,LoadSceneMode.Single);
break;
}
}
第二个是
function createFormSection(section, inputNames, opt_prefills) {
var widget = CardService.newTextInput()
.setFieldName(Txt_home)
.setTitle(home);
section.addWidget(widget);
var action = CardService.newAction().setFunctionName('sendemail');
var textButton = CardService.newTextButton()
.setText("Forward")
.setOnClickAction(action);
section.addWidget(textButton);
}
我可以在应用程序脚本的第二个函数中获取文本字段(Txt_home)的值吗?
答案 0 :(得分:0)
我做到了,实际上很容易。 在第二个功能中使用一行。
var txt_input = event.formInput.txt_home;