我有这2个代码,想要更改JS文件。 当前就是这样工作的: ->仅当您单击导航时,动画才会开始。
如果我的网站已加载,我想播放动画,但是我找不到更改代码的功能。
您可以在此处找到动画:https://tympanus.net/Development/ShapeOverlays/index3.html
非常感谢您。
html:
<div class="animation">
<svg class="shape-overlays" viewBox="0 0 100 100" preserveAspectRatio="none">
<path class="shape-overlays__path"></path>
<path class="shape-overlays__path"></path>
<path class="shape-overlays__path"></path>
</svg>
</div>
JS文件:
setTimeout(() => document.body.classList.add('render'), 60);
class ShapeOverlays {
constructor(elm) {
this.elm = elm;
this.path = elm.querySelectorAll('path');
this.numPoints = 2;
this.duration = 600;
this.delayPointsArray = [];
this.delayPointsMax = 0;
this.delayPerPath = 200;
this.timeStart = Date.now();
this.isOpened = false;
this.isAnimating = false;
}
toggle() {
this.isAnimating = true;
for (var i = 0; i < this.numPoints; i++) {
this.delayPointsArray[i] = 0;
}
if (this.isOpened === false) {
this.open();
} else {
this.close();
}
}
open() {
this.isOpened = true;
this.elm.classList.add('is-opened');
this.timeStart = Date.now();
this.renderLoop();
}
close() {
this.isOpened = false;
this.elm.classList.remove('is-opened');
this.timeStart = Date.now();
this.renderLoop();
}
*/
updatePath(time) {
const points = [];
for (var i = 0; i < this.numPoints; i++) {
const thisEase = this.isOpened ?
(i == 1) ? ease.cubicOut : ease.cubicInOut:
(i == 1) ? ease.cubicInOut : ease.cubicOut;
points[i] = thisEase(Math.min(Math.max(time - this.delayPointsArray[i], 0) / this.duration, 1)) * 100
}
let str = '';
str += (this.isOpened) ? `M 0 0 V ${points[0]} ` : `M 0 ${points[0]} `;
for (var i = 0; i < this.numPoints - 1; i++) {
const p = (i + 1) / (this.numPoints - 1) * 100;
const cp = p - (1 / (this.numPoints - 1) * 100) / 2;
str += `C ${cp} ${points[i]} ${cp} ${points[i + 1]} ${p} ${points[i + 1]} `;
}
str += (this.isOpened) ? `V 0 H 0` : `V 100 H 0`;
return str;
}
render() {
if (this.isOpened) {
for (var i = 0; i < this.path.length; i++) {
this.path[i].setAttribute('d', this.updatePath(Date.now() - (this.timeStart + this.delayPerPath * i)));
}
} else {
for (var i = 0; i < this.path.length; i++) {
this.path[i].setAttribute('d', this.updatePath(Date.now() - (this.timeStart + this.delayPerPath * (this.path.length - i - 1))));
}
}
}
renderLoop() {
this.render();
if (Date.now() - this.timeStart < this.duration + this.delayPerPath * (this.path.length - 1) + this.delayPointsMax) {
requestAnimationFrame(() => {
this.renderLoop();
});
}
else {
this.isAnimating = false;
}
}
}
答案 0 :(得分:0)
好吧,您错过了最后一部分
(function() {
const elmHamburger = document.querySelector('.hamburger');
const gNavItems = document.querySelectorAll('.global-menu__item');
const elmOverlay = document.querySelector('.shape-overlays');
const overlay = new ShapeOverlays(elmOverlay);
elmHamburger.addEventListener('click', () => {
if (overlay.isAnimating) {
return false;
}
overlay.toggle();
if (overlay.isOpened === true) {
elmHamburger.classList.add('is-opened-navi');
for (var i = 0; i < gNavItems.length; i++) {
gNavItems[i].classList.add('is-opened');
}
} else {
elmHamburger.classList.remove('is-opened-navi');
for (var i = 0; i < gNavItems.length; i++) {
gNavItems[i].classList.remove('is-opened');
}
}
});
}());
按钮click
上附加了事件侦听器elmHamburger
,它正在执行匿名箭头功能。如果要在加载时运行该动画,则需要将click
事件替换为load
。
那就是:
elmHamburger.addEventListener('click', () => {...};
使用
window.document.addEventListener('load', () => {...};
如果要在加载时开始动画并保持按钮事件,则
(function() {
const elmHamburger = document.querySelector('.hamburger');
const gNavItems = document.querySelectorAll('.global-menu__item');
const elmOverlay = document.querySelector('.shape-overlays');
const overlay = new ShapeOverlays(elmOverlay);
const func = () => {
if (overlay.isAnimating) {
return false;
}
overlay.toggle();
if (overlay.isOpened === true) {
elmHamburger.classList.add('is-opened-navi');
for (var i = 0; i < gNavItems.length; i++) {
gNavItems[i].classList.add('is-opened');
}
} else {
elmHamburger.classList.remove('is-opened-navi');
for (var i = 0; i < gNavItems.length; i++) {
gNavItems[i].classList.remove('is-opened');
}
}
}
elmHamburger.addEventListener('click', func);
window.addEventListener('load', func);
}());