在我的Game.class
中,我已经为highscore
保存了一个值,并且在同一活动中加载它时,它可以很好地工作。
这里的问题是,当我想在highscore
中显示MainActivity
时,它会显示默认值0。
然后,当我继续游戏并正确显示它时,因为一旦运行Game.class Activity
,它就会加载保存的值。
但是,如果我关闭该应用程序并重新启动,则再次显示默认值0。 打开应用程序后,如何加载保存的值而不是默认值?
public class MainActivity extends AppCompatActivity {
TextView hsTxt; //highscore View
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
hsTxt = findViewById(R.id.hs_main);
hsTxt.setText(String.valueOf(game.highscore));
}
}
public class game extends AppCompatActivity {
TextView hsTxt;
TextView scTxt;
int counter_int; //contador tomado del textView
String result;
String counter_string;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
hsTxt = findViewById(R.id.highscoreTxt);
scTxt = findViewById(R.id.scoreTxt);
SharedPreferences pref = getSharedPreferences("HighScore", Context.MODE_PRIVATE);
highscore = pref.getInt("HS", 0); //HERE IS THE DEFAULT VALUE
}
public void TapShape(View view) {
counter_string = counterLayout.getText().toString();
counter_int = Integer.parseInt(counter_string);
counter_int += 10; //CONTADOR AUMENTA DE 10 SIEMPRE
score = counter_int;
result = String.valueOf(counter_int);
counterLayout.setText(result); //SCORE IS INCREMENTED PER TAP
if (score > highscore) {
highscore = score;
//HERE I SAVED THE HIGHSCORE
SharedPreferences pref = getSharedPreferences("HighScore", Context.MODE_PRIVATE);
SharedPreferences.Editor editor = pref.edit(); //se edita el archivo 'HighScore'
editor.putInt("HS", highscore);
editor.commit();
}
}
答案 0 :(得分:0)
我解决了通过这种方式加载保存的数据的问题。
SharedPreferences pref = getSharedPreferences("HighScore",Context.MODE_PRIVATE); //this file was previously created, I just loaded it.
int hs = pref.getInt("HS",0);
hsTxt.setText(String.valueOf(hs));