Unity C#移动控件向右滑动

时间:2019-01-14 19:05:44

标签: c# object unity3d 3d

我用Unity和C#制作了3D游戏。我不知道如何通过在移动屏幕上滑动来左右移动对象(播放器)控件。

那是我的C#代码:

    using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public Rigidbody rb;

    public float forwardForce = 300f;
    public float sidewaysForce = 200f;

    // Update is called once per frame
    void FixedUpdate()
    {
      rb.AddForce(0, 0, forwardForce * Time.deltaTime);

      if (Input.GetAxis("Horizontal") > 0.1)
      {
        rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0);
      }

      if (Input.GetAxis("Horizontal") < -0.1)
      {
        rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0);
      }
    }
}

1 个答案:

答案 0 :(得分:0)

您应该查看Mobile Touch TutorialsMobile Touch ManualInput.GetTouch。简而言之:您必须获得触摸,存储初始位置,然后将其与当前位置进行比较。

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public Rigidbody rb;

    public float forwardForce = 300f;
    public float sidewaysForce = 200f;

    private Vector2 initialPosition;    

    // Update is called once per frame
    void Update()
    {
        // are you sure that you want to become faster and faster?
        rb.AddForce(0, 0, forwardForce * Time.deltaTime);

        if(Input.touchCount == 1)
        {
            touch = Input.GetTouch(0);

            if(touch.phase == TouchPhase.Began)
            {
                initialPosition = touch.position;
            } 
            else if(touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
            {
                // get the moved direction compared to the initial touch position
                var direction = touch.position - initialPosition;

                // get the signed x direction
                // if(direction.x >= 0) 1 else -1
                var signedDirection = Mathf.Sign(direction.x);

                // are you sure you want to become faster over time?
                rb.AddForce(sidewaysForce * signedDirection * Time.deltaTime, 0, 0);
            }
        }
    }
}

注意:这总是与初始触摸位置进行比较=>直到您进入另一个方向时,您才会进入

  1. 将触摸方向移到另一个方向上
  2. 并且由于您使用AddForce,所以您等待的时间与向另一方向施加力的时间相同

也许您应该只比较previos触摸位置,而不是比较初始位置:

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public Rigidbody rb;

    public float forwardForce = 300f;
    public float sidewaysForce = 200f;

    private Vector2 lastPosition;    

    // Update is called once per frame
    void Update()
    {
        // are you sure that you want to become faster and faster?
        rb.AddForce(0, 0, forwardForce * Time.deltaTime);

        if(Input.touchCount == 1)
        {
            touch = Input.GetTouch(0);

            if(touch.phase == TouchPhase.Began)
            {
                lastPosition = touch.position;
            }
            if(touch.phase == TouchPhase.Moved)
            {
                // get the moved direction compared to the initial touch position
                var direction = touch.position - lastPosition ;

                // get the signed x direction
                // if(direction.x >= 0) 1 else -1
                var signedDirection = Mathf.Sign(direction.x);

                // are you sure you want to become faster over time?
                rb.AddForce(sidewaysForce * signedDirection * Time.deltaTime, 0, 0);

                lastPosition = touch.position;
            }
        }
    }
}

现在,您仍然需要刷卡相同的时间...没有考虑刷卡的距离。因此,也许您应该使用它:

// get the moved direction compared to the initial touch position
var direction = touch.position - lastPosition ;

// are you sure you want to become faster over time?
rb.AddForce(sidewaysForce * direction.x * Time.deltaTime, 0, 0);

所以您滑动的次数越多,施加的力就越大。