使用kinect进行人类活动识别

时间:2019-01-12 16:35:49

标签: c# kinect

我想获取kinect关节的坐标,我正在使用此代码,但此行给出了错误。Skeletonskeleton =(从s.s中的s.TrackingState == SkeletonTrackingState.Tracked select s); 这是代码;

public void AllFramesReady(object sender, AllFramesReadyEventArgs e)
    {
System.IO.FileStream fs = new System.IO.FileStream(@"C:\Users\MUDASSIR AHMED\Downloads\kinect samples\SkeletonBasics-WPF\Coordinates.csv", FileMode.Append, FileAccess.Write, FileShare.None);
            int frame = 0;
            Skeleton[] skeletons = new Skeleton[0];


       StreamWriter sw = new StreamWriter(fs);
        frame++;
        using (SkeletonFrame sFrame = e.OpenSkeletonFrame())
        {
            if (sFrame == null) return;

            sFrame.CopySkeletonDataTo(skeletons);
            Skeleton skeleton = (from s in skeletons where s.TrackingState == SkeletonTrackingState.Tracked select s);
            if (skeleton == null)
                return;

            if (skeleton.TrackingState == SkeletonTrackingState.Tracked)
            {
                foreach (Joint joint in skeleton.Joints)
                {
                    sw.WriteLine(joint.Position.X + "," + joint.Position.Y + "," + joint.Position.Z + ",");
                }
                //writer.Write(Environment.NewLine);
                sw.Flush();
                sw.Close();
            }
        }
    }

显示此错误 错误:错误1无法将类型'System.Collections.Generic.IEnumerable'隐式转换为'Microsoft.Kinect.Skeleton'。存在显式转换(是否缺少强制转换?)c:\ users \ mudassir ahmed \ documents \ visual studio 2010 \ Projects \ 3dcoordinateskinect \ 3dcoordinateskinect \ MainWindow.xaml.cs 42

2 个答案:

答案 0 :(得分:3)

问题出在这条线上:

  Skeleton skeleton = (from s in skeletons where s.TrackingState == SkeletonTrackingState.Tracked select s);

此查询的右侧返回一个列表(IEnumerable),并且您需要一个对象(骨架)。也许您想要第一个与您的查询匹配的元素?

(from s in skeletons where s.TrackingState == SkeletonTrackingState.Tracked select s).FirstOrDefault();

答案 1 :(得分:0)

或者您可以使用'foreach'函数来获得骨骼,就像处理关节一样

if (skeletonFrame != null)
{
    skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength];
    skeletonFrame.CopySkeletonDataTo(skeletons);
    foreach (Skeleton skele in skeletons)
    {
        // skip the skeleton if it is not being tracked
        if (skele.TrackingState != SkeletonTrackingState.Tracked)
            continue;
        ExportCSVFile(skele, skeletonFrame);

    }
}