我将Unity iOS项目编译为Cocoa Touch Framework并运行到该框架中,但是在UnityInitApplicationNoGraphics(mainBundlePath)中崩溃。任何人都可以告诉我它是什么
[application didFinishLaunchingWithOptions:launchOptions]//in my dynamic Unity.framework
->UnityInitApplicationNoGraphics(mainBundlePath)
0x10406c50c <+120>: bl 0x103f32650 ; ::AppendPathName() at PathNameUtility.cpp:50
0x10406c510 <+124>: add x0, sp, #0x38 ; =0x38
0x10406c514 <+128>: bl 0x10409b050 ; ::~StringStorageDefault() at StringStorageDefault.h:39
0x10406c518 <+132>: add x0, sp, #0x8 ; =0x8
0x10406c51c <+136>: sub x1, x29, #0x58 ; =0x58
0x10406c520 <+140>: bl 0x104064c00 ; ::basic_string() at String.h:295
0x10406c524 <+144>: adrp x3, 12552
0x10406c528 <+148>: add x3, x3, #0xb58 ; =0xb58
0x10406c52c <+152>: add x0, sp, #0x68 ; =0x68
0x10406c530 <+156>: add x1, sp, #0x68 ; =0x68
0x10406c534 <+160>: orr w2, wzr, #0x1
0x10406c538 <+164>: bl 0x103e613b0 ; ::InitializeIl2CppFromMain() at MonoManager_Il2Cpp.cpp:205
-> 0x10406c53c <+168>: tbz w0, #0x0, 0x10406c648 ; <+436> at LibEntryPoint.mm:147
0x10406c540 <+172>: adrp x1, 12547
0x10406c544 <+176>: add x1, x1, #0xe6c ; =0xe6c
0x10406c548 <+180>: adrp x3, 10898
0x10406c54c <+184>: add x3, x3, #0x886 ; =0x886
0x10406c550 <+188>: orr w0, wzr, #0x38
0x10406c554 <+192>: orr w2, wzr, #0x10
0x10406c558 <+196>: mov w4, #0x95
0x10406c55c <+200>: bl 0x1039751bc ; ::operator new() at MemoryManager.cpp:116
0x10406c560 <+204>: mov x19, x0
0x10406c564 <+208>: adrp x1, 10898
0x10406c568 <+212>: add x1, x1, #0x8de ; =0x8de
0x10406c56c <+216>: mov x0, x19
0x10406c570 <+220>: bl 0x104065bb4 ; ::AssetCatalogFileSystemHandler() at AssetCatalogFileSystem.mm:106
0x10406c574 <+224>: adrp x21, 12752
0x10406c578 <+228>: str x19, [x21, #0x3e0]
0x10406c57c <+232>: bl 0x103f6f2c0 ; ::GetFileSystem() at VirtualFileSystem.cpp:971