我试图建立一个数据存储区并更改播放器数据的值,但是在获取脚本以运行该功能时遇到了问题。我将粘贴遇到问题的代码,并标记出现错误的行。对于任何菜鸟错误,我深表歉意,这是我第一次使用Lua和Roblox编写游戏。我认为如何调用statName
和statName
中的"Wheat"
可能不存在问题,但是我不知道如何调用它,或者为什么它不在那里。
这是模块脚本中的相关内容:
function PlayerStatManager:ChangeStat(player, statName, value)
local playerUserId = "Player_" .. player.UserId
assert(typeof(sessionData[playerUserId][statName]) == typeof(value), "ChangeStat error: types do not match") <--this line
if typeof(sessionData[playerUserId][statName]) == "number" then
sessionData[playerUserId][statName] = sessionData[playerUserId][statName] + value
else
sessionData[playerUserId][statName] = value
end
end
-- Function to add player to the 'sessionData' table
local function setupPlayerData(player)
local playerUserId = "Player_" .. player.UserId
local data
local success, err = pcall(function()
playerData:UpdateAsync(playerUserId, function(playerData)
data = playerData
end)
end)
if success then
if data then
-- Data exists for this player
sessionData[playerUserId] = data
else
-- Data store is working, but no current data for this player
sessionData[playerUserId] = {Money=0, Wheat=0, Silo=0, Feeders=0, Chickens=0}
end
else
warn("Cannot set up data for player!")
end
end
这是使用模块脚本的脚本中的相关内容:
local SrvrStats = require(game.ServerStorage.moduleScript)
SrvrStats:ChangeStat(player, 'Wheat', playerWheat.Value) <-- this line
答案 0 :(得分:0)
尝试一下:
local PlayerStatManager = {}
PlayerStatManager.ChangeStat = function(player, statName, value)
local playerUserId = "Player_" .. player.UserId
assert(typeof(sessionData[playerUserId][statName]) == typeof(value), "ChangeStat error: types do not match") <--this line
if typeof(sessionData[playerUserId][statName]) == "number" then
sessionData[playerUserId][statName] = sessionData[playerUserId][statName] + value
else
sessionData[playerUserId][statName] = value
end
end
-- Function to add player to the 'sessionData' table
PlayerStatManager.setupPlayerData = PlayerStatManager(player)
local playerUserId = "Player_" .. player.UserId
local data
local success, err = pcall(function()
playerData:UpdateAsync(playerUserId, function(playerData)
data = playerData
end)
end)
if success then
if data then
-- Data exists for this player
sessionData[playerUserId] = data
else
-- Data store is working, but no current data for this player
sessionData[playerUserId] = {Money=0, Wheat=0, Silo=0, Feeders=0, Chickens=0}
end
else
warn("Cannot set up data for player!")
end
end
return PlayerStatManager