我是否有任何方法可以沿贝塞尔曲线路径“弯曲” SVG对象?我一直在使用GSAP制作动画。效果如下所示:https://www.behance.net/gallery/49401667/Twist -letters-2(带有蓝色铅笔的那个)。我设法使红色箭头沿路径动画,但是形状始终保持不变。 Id希望它沿着绿色路径沿着曲线弯曲,以便在动画结束时具有紫色箭头的形状。这是codepen。
GSAP代码:
var motionPath = MorphSVGPlugin.pathDataToBezier("#motionPath", {align:"#arrow1"});
var tl1 = new TimelineMax({paused:true, reversed:true});
tl1.set("#arrow1", {xPercent:-50, yPercent:-50});
tl1.to("#arrow1", 4, {bezier:{values:motionPath, type:"cubic"}});
$("#createAnimation").click(function(){
tl1.reversed() ? tl1.play() : tl1.reverse();
});
是否只有GSAP可以做到这一点?还是我需要像Pixi这样的东西?
答案 0 :(得分:0)
这就是我要做的:
首先,我需要一个点数组来绘制箭头和轨迹。我想在轨道上移动箭头,并且箭头应在轨道上弯曲。为了在动画的每一帧中都达到这种效果,我正在计算箭头的新位置。
此外:轨道的长度是其接缝长度的两倍。
请阅读代码中的注释
let track = document.getElementById("track");
let trackLength = track.getTotalLength();
let t = 0.1;// the position on the path. Can take values from 0 to .5
// an array of points used to draw the arrow
let points = [
[0, 0],[6.207, -2.447],[10.84, -4.997],[16.076, -7.878],[20.023, -10.05],[21.096, -4.809],[25.681, -4.468],[31.033, -4.069],[36.068, -3.695],[40.81, -3.343],[45.971, -2.96],[51.04, -2.584],[56.075, -2.21],[60.838, -1.856],[65.715, -1.49],[71.077, -1.095],[75.956, -0.733],[80, 0],[75.956, 0.733],[71.077, 1.095],[65.715, 1.49],[60.838, 1.856],[56.075, 2.21],[51.04, 2.584],[45.971, 2.96],[40.81, 3.343],[36.068, 3.695],[31.033, 4.069],[25.681, 4.468],[21.096, 4.809],[20.023, 10.05],[16.076, 7.878],[10.84, 4.997],[6.207, 2.447],[0, 0]
];
function move() {
requestAnimationFrame(move);
if (t > 0) {
t -= 0.001;
} else {
t = 0.5;
}
let ry = newPoints(track, t);
drawArrow(ry);
}
move();
function newPoints(track, t) {
// a function to change the value of every point on the points array
let ry = [];
points.map(p => {
ry.push(getPos(track, t, p[0], p[1]));
});
return ry;
}
function getPos(track, t, d, r) {
// a function to get the position of every point of the arrow on the track
let distance = d + trackLength * t;
// a point on the track
let p = track.getPointAtLength(distance);
// a point near p used to calculate the angle of rotation
let _p = track.getPointAtLength((distance + 1) % trackLength);
// the angle of rotation on the path
let a = Math.atan2(p.y - _p.y, p.x - _p.x) + Math.PI / 2;
// returns an array of coordinates: the first is the x, the second is the y
return [p.x + r * Math.cos(a), p.y + r * Math.sin(a)];
}
function drawArrow(points) {
// a function to draw the arrow in base of the points array
let d = `M${points[0][0]},${points[0][1]}L`;
points.shift();
points.map(p => {
d += `${p[0]}, ${p[1]} `;
});
d += "Z";
arrow.setAttributeNS(null, "d", d);
}
svg {
display: block;
margin: 2em auto;
border: 1px solid;
overflow: visible;
width:140vh;
}
#track {
stroke: #d9d9d9;
vector-effect: non-scaling-stroke;
}
<svg viewBox="-20 -10 440 180">
<path id="track" fill="none"
d="M200,80
C-50,280 -50,-120 200,80
C450,280 450,-120 200,80
C-50,280 -50,-120 200,80
C450,280 450,-120 200,80Z" />
<path id="arrow" d="" />
</svg>