Quaternion targetRotation = Quaternion.LookRotation(path.lookPoints[pathIndex] - transform.position);
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, turnSpeed);
transform.Translate(Vector3.right * speed * Time.deltaTime,Space.Self)
我想用等同于2d的代码替换上面的代码,但是我在互联网上发现的所有内容似乎根本没有帮助。有什么帮助吗?
答案 0 :(得分:1)
一旦知道了正面矢量,就可以使用Quaternion.FromToRotation
来获得targetRotation
,您需要将正面指向路径中的下一个点。
Vector3 frontVector = Vector3.right; // Set your front vector here
Quaternion targetRotation = Quaternion.FromToRotation(frontVector,
path.lookPoints[pathIndex] - transform.position);
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, turnSpeed);
transform.Translate(Vector3.right * speed * Time.deltaTime,Space.Self)