想要创建新对象,而不是项目重复项

时间:2019-01-11 12:08:08

标签: python python-3.x oop

我的项目有问题。我希望Baustein类成为我可以在gui_backup.py的Display中放置的对象的蓝图。该程序启动,一切正常,但是当我单击向左按钮(button1)时,该程序再次打开,现在我有2个程序正在单独运行,但是在Display中没有创建新的Object,只是在其中创建了旧的Object。 gui_backup以蓝色显示,但是我想用Bauklotz_class.py中的Baustein类以红色创建一个。这是我的代码:

Bauklotz_class.py

from gui_backup import Display
class Baustein:
    x1, y1, x2, y2 = 10,10,20,20
    color = "red"
    def __init__(self, x1, y1, x2, y2, color):
        self.x1 = x1
        self.x2 = x2
        self.y1 = y1
        self.y2 = y2
        self.color = color
    def show_new_object(self):
        quadrat2 = Display.create_rectangle(40, 50, 60, 70, fill = color)
        Display.coords(quadrat2, 40, 50, 60, 70)

gui_backup.py

from tkinter import *
import curses

x1 = 10   #initialise coordinates
y1 = 10
x2 = 20
y2 = 20

root = Tk() #create window
root.wm_title("Raspberry Pi GUI") #window title
root.config(background = "#FFFFFF") #background color

#The whole left frame and widgets involved
leftFrame = Frame(root, width=200, height = 400)
leftFrame.grid(row=0, column = 0, padx = 10, pady = 3)
leftLabel1 = Label(leftFrame, text = "Platzhalter Text")
leftLabel1.grid(row = 0, column = 0, padx = 10, pady = 3)
leftLabel2 = Label(leftFrame, text = "Dies ist ein Text\nmit mehreren Zeilen")
leftLabel2.grid(row = 1, column = 0, padx = 10, pady = 3)


#the whole right frame and widgets involved
rightFrame = Frame(root, width=400, height = 400)
rightFrame.grid(row = 0, column = 1, padx = 10, pady = 3)
E1 = Entry(rightFrame, width = 50)
E1.grid(row = 0, column = 0, padx = 10, pady = 60)

#The two functions for the 2 buttons created
def callback1():
    import Bauklotz_class
    test = Bauklotz_class.Baustein(20, 30, 40, 50, "red")
    test.show_new_object()

def callback2():
    print(1+1)

buttonFrame = Frame(rightFrame)
buttonFrame.grid(row = 1, column = 0, padx = 10, pady = 60)
B1 = Button(buttonFrame, text = "Button1", bg = "#FF0000", width = 15, command = callback1)
B1.grid(row = 0, column = 0, padx = 10, pady = 60)
B2 = Button(buttonFrame, text = "Button2", bg ="#FFFF00", width = 15, command = callback2)
B2.grid(row = 0, column = 1, padx = 10, pady = 60)

Slider = Scale(rightFrame, from_ = 0, to = 100, resolution = 0.1, orient = HORIZONTAL, length = 400)
Slider.grid(row = 2, column = 0, padx = 10, pady = 3)

Display = Canvas(rightFrame, width = 300, height = 300)
Display.configure(background = 'black')
Display.grid(row = 1, column = 3, padx = 10, pady = 3)

quadrat = Display.create_rectangle(20, 30, 40, 50, fill = "blue")
Display.coords(quadrat, x1, y1, x2, y2)


#following functions are for coordination of the square
#also you can find here the exceptions so that the object
#cant break out of the display widget

def down(event):
    global x1, y1, x2, y2
    if x2 == 290 or y2 == 300:
        pass
    else:
        y1 += 10
        y2 += 10
        Display.coords(quadrat, x1, y1, x2, y2)
        leftLabel1.config(text = "x1: " + str(x1) + ", x2:" + str(x2) + ", y1:" + str(y1) + ", y2:" + str(y2), width = "40" , )
def up(event):
    global x1, y1, x2, y2
    if x2 == 0 or y2 == 10:
        pass
    else:
        y1 -= 10
        y2 -= 10
        Display.coords(quadrat, x1, y1, x2, y2)
        leftLabel1.config(text = "x1: " + str(x1) + ", x2:" + str(x2) + ", y1:" + str(y1) + ", y2:" + str(y2), width = "40" , )
def left(event):
    global x1, y1, x2, y2
    if x1 == 0 or y1 == 10:
        pass
    else:
        x1 -= 10
        x2 -= 10
        Display.coords(quadrat, x1, y1, x2, y2)
        leftLabel1.config(text = "x1: " + str(x1) + ", x2:" + str(x2) + ", y1:" + str(y1) + ", y2:" + str(y2), width = "40" , )
def right(event):
    global x1, y1, x2, y2
    if x1 == 290 or y1 == 300:
        pass
    else:
        x1 += 10
        x2 += 10
        Display.coords(quadrat, x1, y1, x2, y2)
        leftLabel1.config(text = "x1: " + str(x1) + ", x2:" + str(x2) + ", y1:" + str(y1) + ", y2:" + str(y2), width = "40" , )    
root.bind('<a>', left)
root.bind('<w>', up)
root.bind('<s>', down)
root.bind('<d>', right)


root.mainloop()

这里还有一些屏幕截图供您更好地理解:

Screenshot before pushing left button

Screenshot after pressing left button

有人知道我的项目为什么要自我复制吗?

1 个答案:

答案 0 :(得分:1)

我想问题在于您的双重导入。您会看到,您从gui_backup.py导入了Bauklotz_class.py,反之亦然,这导致了怪异和意外的行为。另外,在show_new_object的定义内,您应该使用self.color而不是color作为Display.create_rectangle的参数,因为self.color是类属性,因此{在类方法定义中使用的适当对象。解决问题的一种方法是在canvas上添加一个附加属性,我们将其称为Baustein,然后删除import Display,因此Bauklotz_class.py现在看起来像这样:

class Baustein():
    x1, y1, x2, y2 = 10, 10, 20, 20
    color = "red"

    def __init__(self, x1, y1, x2, y2, color, canvas):
        self.x1 = x1
        self.x2 = x2
        self.y1 = y1
        self.y2 = y2
        self.color = color
        self.canvas=canvas

    def show_new_object(self):
        quadrat2 = self.canvas.create_rectangle(40, 50, 60, 70, fill=self.color)
        self.canvas.coords(quadrat2, 40, 50, 60, 70)

然后在gui_backup.py中这样称呼它:

...
def callback1():
    import Bauklotz_class
    test = Bauklotz_class.Baustein(20, 30, 40, 50, "red", Display)
    test.show_new_object()

这将解决您的问题,并创建一个红色矩形,而不是复制窗口。