你好,我正在用SDL2用C编写游戏。我创建了一个播放器结构,它具有一个指向SDL_Rect的指针。但是似乎rect的值已被覆盖,可以在屏幕截图中看到。
Console of the game, first two logs are the values which it should contain
这是Player结构:
struct Player* createPlayer(int x, int y, int width, int height, SDL_Texture* texture) {
struct Player* player = (struct Player*) malloc(sizeof(struct Player));
SDL_Rect rect = {x, y, width, height};
player->rect = ▭
player->texture = texture;
printf("%d\n", player->rect->x);
return player;
}
这是主要功能:
struct Player* player = createPlayer(0, 0, 128, 128, texture);
bool running = true;
printf("%d\n", player->rect->x);
while(running) {
SDL_Event event;
// UPDATE PLAYERS AND STUFF HERE
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
running = false;
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
// RENDER PLAYERS AND STUFF HERE
printf("%d\n", player->rect->x); <- This is where the different values come from
SDL_RenderCopy(renderer, player->texture, NULL, player->rect);
//
SDL_RenderPresent(renderer);
}
答案 0 :(得分:1)
您正在将指针分配给局部变量:
SDL_Rect rect = {x, y, width, height};
player->rect = ▭
该局部变量一旦超出范围(到达函数末尾)将无效,指向该变量的任何指针都将指向无效内存->未定义的行为。
写...
SDL_Rect rect = {x, y, width, height};
player->rect = malloc(sizeof(SDL_Rect);
*player->rect = rect;