我想为我的播放器创建一个平滑的跳跃,它先升后降 它是2D侧面滚动条,如Mario
我尝试使用许多步骤等待并让跳跃变慢,但我无法弄清楚
玩家控制类:
package com.mygdx.game;
import java.lang.Thread.State;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
@SuppressWarnings("unused")
public class PlayerController {
static int speed = 1;
public static int jump = 0;
static void keyInput() {
jump++;
if (Gdx.input.isKeyPressed(Keys.A)) {
main.playerX += speed;
main.backgroundSpriteX += speed;
}
if (Gdx.input.isKeyPressed(Keys.D)) {
main.playerX -= speed;
main.backgroundSpriteX -= speed;
}
if (Gdx.input.isKeyPressed(Keys.W)) {
//this is where i want to be able to jump
}
}
static void Controller() {
main.player = new Sprite(main.texture);
main.playerX = (main.canvisWidth * 0);
main.playerY = (main.canvisHeight * 0); //can be 0
}
}
主类:
package com.mygdx.game;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class main implements ApplicationListener {
public static final int backgroundSpriteY = 0;
public static final int backgroundSprite2Y = 0;
public static int canvisWidth = 800;
public static int canvisHeight = 480;
public static int backgroundSpriteX = 0;
public static Texture texture;
public static int backgroundSprite2X = -canvisWidth;
public static Sprite player;
public static int playerX;
public static int playerY;
static SpriteBatch spriteBatch;
static int Jumpframes = 0;
private double playerSize = .4;
public void create() {
WorldObjects.shapeRender.setAutoShapeType(true);
spriteBatch = new SpriteBatch();
texture = new Texture(Gdx.files.internal("imageedit_3_3813241913.png"));
PlayerController.Controller();
WorldSetup.start();
player.setSize((float) (player.getWidth() * playerSize), (float) (player.getHeight() * playerSize));
}
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
PlayerController.keyInput();
WorldController.Scroll();
spriteBatch.begin();
spriteBatch.draw(WorldSetup.backgroundTexture, backgroundSpriteX, backgroundSpriteY);
spriteBatch.draw(WorldSetup.backgroundTexture2, backgroundSprite2X, backgroundSprite2Y);
spriteBatch.draw(texture, playerX, playerY, player.getWidth(), player.getHeight());
spriteBatch.end();
WorldSetup.WorldRender();
//Jumpframes++;
}
public void resize(int width, int height) {
}
public void pause() {
}
public void resume() {
}
public void dispose() {
}
}
我想要像马里奥那样的慢跳,而我似乎无法创造慢/平稳跳
我希望20帧跳高30像素,快速开始并放慢速度
答案 0 :(得分:1)
您也许可以像这样记录起始跳跃位置...而不是直接使用按钮来更改其位置,而是使用按钮来更改其速度,然后使用其当前位置加上xvelocity和yvelocity来计算下一个位置。当他们按下跳动时,y会增加,而您将每一帧的y减小,直到它们降落到平台上,然后将其设置回0。
答案 1 :(得分:1)