Updating the button element as a countdown timer through javascript

时间:2019-01-09 21:43:59

标签: javascript timer element setinterval countdowntimer

I want to create a countdown timer which looks like an fps counter for webpage... after hours of time spent i m not able to find out what is wrong.....help

var myvar = setInterval(function() {startTimer()}, 1000);

    function startTimer() {
        var presentTime = 17 + ":" + 00;
        var timeArray = presentTime.split(/[:]+/);
        var m = timeArray[0];
        var s = checkSecond((timeArray[1] - 1));
        if (s == 59) {
            m = m - 1
        }
        //if(m<0){alert('timer completed')}

        var button2 = document.createElement("Button2");
       var interval = m+s;
        button2.innerHTML = Math.round(interval);

        button2.style = "top:0; left:0rem; height:10% ;color: black; background-color: #ffffff;position:fixed;padding:20px;font-size:large;font-weight: bold;";

        setTimeout(startTimer, 1000);
        document.body.appendChild(button2);
    }

    function checkSecond(sec) {
        if (sec < 10 && sec >= 0) {
            sec = "0" + sec
        }; // add zero in front of numbers < 10
        if (sec < 0) {
            sec = "59"
        };
        return sec;
    }
</script>

1 个答案:

答案 0 :(得分:0)

I can find three errors that hinder your code from performing correctly.

Multiple timers

First off since you invoke both a setInterval in outer scope, and then a setTimeout after each performed iteration, you will end up getting many unwanted timer instances that will do some crazy counting for you.

I recommend you to scrap either one of these and stick with just one of them. For my example i happend to stick with the setInterval since you're executing the very same method over and over any way.

The initialization

Since the presentTime is declared inside the startTimer-function it will be constantly overwritten with 17 + ":" + 00 (resulting in "17:0" btw). This is solved by declaring it in the outer scope instead.

Remembering the changes

Finally you need to save the current state of presentTime after modifications. Just adding a presentTime = [m,s].join(":"); at the end of startTimer() solves this.

var presentTime = "17:00";

function startTimer() {
    var timeArray = presentTime.split(/[:]+/);
    var m = timeArray[0];
    var s = checkSecond((timeArray[1] - 1));
    if (s == 59) {
        m = m - 1
    }

    var button2 = document.createElement("Button2");
    var interval = s;
    button2.innerHTML = m + ":" + s;

    button2.style = "top:0; left:0rem; height:10% ;color: black; background-color: #ffffff;position:fixed;padding:20px;font-size:large;font-weight: bold;";

    document.body.appendChild(button2);
    presentTime = [m,s].join(":");
}

function checkSecond(sec) {
    if (sec < 10 && sec >= 0) {
        sec = "0" + sec
    }; // add zero in front of numbers < 10
    if (sec < 0) {
        sec = "59"
    };
    return sec;
}

var interval = setInterval(startTimer, 1000);