我需要像here
那样以液体效果实现图像变化我有一个简单的图像块,需要使用此效果将onmouseover
中的该图像更改为其他图像,并使用此效果将其返回到onmouseout
中的初始位置
const avatarQuantumBreak = document.querySelector(".avatar_quantum_break");
const avatar = document.querySelector(".avatar");
avatarQuantumBreak.style.opacity = "0";
let hover = () => avatarQuantumBreak.style.opacity = "1";
let normal = () => avatarQuantumBreak.style.opacity = "0";
avatar.onmouseover = () => hover();
avatar.onmouseout = () => normal();
html , body {
height:100%;
}
.avatar {
position: relative;
border-radius: 50%;
display: flex;
justify-content: center;
height: 195px;
}
.avatar_simple,
.avatar_quantum_break {
position: absolute;
display: block;
text-align:center;
transition: opacity 1s ease-out;
}
.avatar .avatar_simple img,
.avatar .avatar_quantum_break img {
border-radius: 50%;
display: inline-block;
width: 86%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenMax.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/97/three.min.js"></script>
<div class=avatar>
<span class=avatar_simple>
<img src="https://pixel.nymag.com/imgs/fashion/daily/2014/05/27/27-amber-heard.w330.h330.jpg">
</span>
<span class=avatar_quantum_break>
<img src="https://pixel.nymag.com/imgs/daily/vulture/2016/05/31/31-amber-heard.w330.h330.jpg">
</span>
</div>
触发{strong>液体动画的图像transition
功能在下面
transitionNext() {
TweenMax.to(this.mat.uniforms.dispPower, 2.5, {
value: 1,
ease: Expo.easeInOut,
onUpdate: this.render,
onComplete: () => {
this.mat.uniforms.dispPower.value = 0.0
this.changeTexture()
this.render.bind(this)
this.state.animating = false
}
})
我尝试使用此功能,但这对我没有帮助。
我也尝试在此Array
第 15 行中更改图像,但这也没有帮助。
this.images = [ //1
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/bg1.jpg',
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/bg2.jpg',
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/bg3.jpg'
]
此功能开始播放动画
listeners() {
window.addEventListener('wheel', this.nextSlide, { passive: true })
}
下一张幻灯片功能
nextSlide() {
if (this.state.animating) return
this.state.animating = true
this.transitionNext()
this.data.current = this.data.current === this.data.total ? 0 : this.data.current + 1
this.data.next = this.data.current === this.data.total ? 0 : this.data.current + 1
}
请帮助。
答案 0 :(得分:0)
一个不错的-实时vfx可以进行Web开发:)
此效果的所有魔力都由GLSL着色器完成(您可以在示例html的底部看到它) 在这里我已经添加了一些评论
// next lines are input data that gpu gets form javascript
varying vec2 vUv; // uv coordinate of current pixel
uniform sampler2D texture1; // picture 1
uniform sampler2D texture2; // picture 2
uniform sampler2D disp; // noise texture
uniform float dispPower; // effect progress
uniform float intensity; // effect scale
void main() {
vec2 uv = vUv;
vec4 disp = texture2D(disp, uv); // read noise texture
vec2 dispVec = vec2(disp.x, disp.y); // get red and green values
// calculate uv displacement
vec2 distPos1 = uv + (dispVec * intensity * dispPower);
vec2 distPos2 = uv + (dispVec * -(intensity * (1.0 - dispPower)));
// sample images with displaced uv
vec4 _texture1 = texture2D(texture1, distPos1);
vec4 _texture2 = texture2D(texture2, distPos2);
// mix both pictures using effect dispPower value and output pixel color
gl_FragColor = mix(_texture1, _texture2, dispPower);
}
它需要3个纹理作为输入:picture1 picture2和用于扭曲uv的噪声纹理 并在GPU上即时生成一帧过渡效果的一个像素的颜色值 该着色器应用于表面的所有像素
此处使用的一种称为“纹理变形”或“ UV位移”的技术 想法是使用存储在噪波纹理中的数据来调整UV坐标。
是开始学习GLSL的好地方GLSL参考http://www.shaderific.com/glsl/
另外,我建议访问https://www.shadertoy.com/
欢迎来到实时vfx的神奇世界