在Flutter中,我可以使用“变换”小部件来旋转小部件。但是,旋转是围绕“变换”窗口小部件属性中指定的原点,而不是围绕当前焦点。
我尝试通过平移到焦点,旋转然后平移回原点来修改矩阵。
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: new TransformContainer(),
),
);
}
}
class TransformContainer extends StatefulWidget {
const TransformContainer({
Key key,
}) : super(key: key);
@override
TransformContainerState createState() {
return new TransformContainerState();
}
}
class TransformContainerState extends State<TransformContainer> {
Matrix4 matrix = Matrix4.identity();
@override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
GestureDetector(
onTapDown: (details) {
matrix.translate(-details.globalPosition.dx, -details.globalPosition.dy);
matrix.rotateZ(0.174533);
matrix.translate(details.globalPosition.dx, details.globalPosition.dy);
setState(() {});
},
onDoubleTap: () {
setState(() {
matrix = Matrix4.identity();
});
},
child: Transform(
transform: matrix,
alignment: FractionalOffset.topLeft,
child: Container(
color: Colors.black54,
child: Center(
child: Container(
width: 320,
height: 320,
color: Colors.redAccent,
),
),
),
),
),
Positioned(
top: 64.0,
right: 64.0,
child: Container(
color: Colors.pinkAccent,
child: IconButton(
icon: Icon(Icons.refresh),
iconSize: 72.0,
color: Colors.white,
onPressed: () {
setState(() {
matrix = Matrix4.identity();
});
},
),
),
),
],
);
}
}
运行代码并在屏幕上点击时,窗口小部件将绕原点旋转。如何使其围绕点击位置旋转?
答案 0 :(得分:1)
在对窗口小部件进行旋转之前,将变换原点设置为 center ;
alignment: FractionalOffset.center