我对如何正确实现Dispose模式感到困惑。
我有一堂课
public class DomainActions : IDomainActions, IDisposable
{
private HttpClient _client;
public DomainActions(string baseAddress, string token)
{
_client = new HttpClient();
_client.BaseAddress = new Uri(baseAddress);
_client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", token);
}
public async Task<List<DomainDto>> GetDomainListAsync()
{
var requestStream = await _client.GetAsync("domains");
var requestString = await requestStream.Content.ReadAsStringAsync();
return ParseDomainListResponse(requestString);
}
据我了解,我必须分配_client
public class DomainActions : IDomainActions
{
//...
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool _disposed = false;
public virtual void Dispose(bool disposing)
{
if (_disposed) return;
if (disposing)
{
if (_client != null)
{
_client.Dispose();
_client = null;
}
}
_disposed = true;
}
}
我的实现是正确的吗?
答案 0 :(得分:1)
您没有向我们展示创建_client
的位置,但是让我们弄清楚它是在构造函数中完成的。
您正在正确放置对象。作为参考,下面是完整处理的Visual Studio代码段:
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects).
}
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
// TODO: set large fields to null.
disposedValue = true;
}
}
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
// ~A() {
// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
// Dispose(false);
// }
// This code added to correctly implement the disposable pattern.
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
// TODO: uncomment the following line if the finalizer is overridden above.
// GC.SuppressFinalize(this);
}
#endregion