我有以下课程。我试图在失败的情况下重新连接WebSocket
public class WebSocketClient extends WebSocketListener {
volatile OkHttpClient client;
volatile WebSocket webSocket;
volatile Boolean isConnected = false;
public WebSocketClient() {
Proxy proxy = null;
if (Main.useProxy) {
tinder.CustomProxy proxyCustom = ProxyManager.GetStaticProxy(ThreadLocalManager.account.get().getProxyId());
proxy = new Proxy(Proxy.Type.HTTP,
new InetSocketAddress(proxyCustom.getProxyIp(), proxyCustom.getProxyPort()));
}
client = new OkHttpClient.Builder().proxy(proxy).readTimeout(2, TimeUnit.SECONDS)
.connectTimeout(2, TimeUnit.SECONDS).build();
Request request = new Request.Builder().url("wss://echo.com/ws")
.addHeader("Accept-Language", "en").build();
webSocket = client.newWebSocket(request, this);
}
@Override
public void onOpen(WebSocket webSocket, Response response) {
AnsiConsole.out.println(Ansi.ansi().fg(Ansi.Color.GREEN).a("Socket connection successful").reset());
isConnected = true;
}
@Override
public void onMessage(WebSocket webSocket, String text) {
System.out.println("Text MESSAGE: " + text);
}
@Override
public void onMessage(WebSocket webSocket, ByteString bytes) {
}
@Override
public void onClosing(WebSocket webSocket, int code, String reason) {
webSocket.close(1000, null);
System.out.println("CLOSE: " + code + " " + reason);
isConnected = false;
}
@Override
public void onFailure(WebSocket webSocket, Throwable t, Response response) {
isConnected = false;
AnsiConsole.out
.println(Ansi.ansi().fg(Ansi.Color.RED).a("Socket connection failed! will try to reconnect").reset());
while (!isConnected) {
try {
AnsiConsole.out
.println(Ansi.ansi().fg(Ansi.Color.YELLOW).a("Waiting to try socket connection!").reset());
Thread.sleep(4000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Request request = new Request.Builder().url("wss://echo.com/ws")
.addHeader("Accept-Language", "en").build();
webSocket = client.newWebSocket(request, this);
}
if (isConnected) {
AnsiConsole.out.println(Ansi.ansi().fg(Ansi.Color.GREEN).a("Socket connection successful").reset());
}
}
public void close() {
if (webSocket != null) {
webSocket.close(1000, "Connection closed");
}
client.dispatcher().executorService().shutdown();
}
}
问题是,如果需要几次尝试重新连接,那么onFailure方法将被多次调用。导致多个Web套接字连接而不是一个。
当websocket断开连接时,如何重新连接单个连接?
答案 0 :(得分:0)
对于多个空闲连接的客户端,请提供一个connectionPool
client.connectionPool().evictAll();
evictAll()
方法将所有连接逐出。
答案 1 :(得分:0)
public class WebSocketClient extends WebSocketListener {
volatile OkHttpClient client;
volatile WebSocket webSocket;
volatile Boolean isConnected = false;
public WebSocketClient() {
Proxy proxy = null;
if (Main.useProxy) {
tinder.CustomProxy proxyCustom = ProxyManager.GetStaticProxy(ThreadLocalManager.account.get().getProxyId());
proxy = new Proxy(Proxy.Type.HTTP,
new InetSocketAddress(proxyCustom.getProxyIp(), proxyCustom.getProxyPort()));
}
client = new OkHttpClient.Builder().proxy(proxy).readTimeout(2, TimeUnit.SECONDS)
.connectTimeout(2, TimeUnit.SECONDS).build();
Request request = new Request.Builder().url("wss://echo.com/ws")
.addHeader("Accept-Language", "en").build();
webSocket = client.newWebSocket(request, this);
`First Change'
client?.connectionPool?.evictAll()
}
@Override
public void onOpen(WebSocket webSocket, Response response) {
AnsiConsole.out.println(Ansi.ansi().fg(Ansi.Color.GREEN).a("Socket connection successful").reset());
isConnected = true;
}
@Override
public void onMessage(WebSocket webSocket, String text) {
System.out.println("Text MESSAGE: " + text);
}
@Override
public void onMessage(WebSocket webSocket, ByteString bytes) {
}
@Override
public void onClosing(WebSocket webSocket, int code, String reason) {
webSocket.close(1000, null);
System.out.println("CLOSE: " + code + " " + reason);
isConnected = false;
}
@Override
public void onFailure(WebSocket webSocket, Throwable t, Response response) {
'Second Change'
webSocket.close(1000,null)
close()
Thread.sleep(10000)
Request request = new Request.Builder().url("wss://echo.com/ws")
.addHeader("Accept-Language", "en").build();
webSocket = client.newWebSocket(request, this);
}
}
public void close() {
if (webSocket != null) {
webSocket.close(1000, "Connection closed");
}
}
}