解决!
获取sprite框架的坐标使用sprite.boundingBox.origin.x;
您好!
我正在实现一个简单的代码,但我无法理解它的行为:
anewSprite = [CCSprite spriteWithFile:@"grossini.png"];
anewSprite.position = ccp(80, 80);
[self addChild:anewSprite];
anotherSprite = [CCSprite spriteWithFile:@"grossini.png"];
anotherSprite.position = ccp(300, 80);
[self addChild:anotherSprite];
-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event{
CGPoint point= [touch locationInView:[touch view]];
point = [[CCDirector sharedDirector] convertToGL: point];
NSLog(@"point x:%f y:%f", point.x, point.y);
if (CGRectContainsPoint(anewSprite.textureRect, point)){
NSLog(@"contains point");
} else {
NSLog(@"does not contain");
}
return TRUE;
}
-(void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event{
CGPoint point= [touch locationInView:[touch view]];
point = [[CCDirector sharedDirector] convertToGL: point];
anewSprite.position = point;
if (CGRectContainsRect(anewSprite.textureRect, anotherSprite.textureRect) == TRUE) {
NSLog(@"Intersects");
}
}
问题在于:
NSLog(@"anotherSpriteTextureRectOrigin X:%f Y:%f", enemy1.textureRect.origin.x, enemy1.textureRect.origin.y);
NSLog(@"anewSpriteTextureRectOrigin X:%f Y:%f", anewSprite.textureRect.origin.x, anewSprite.textureRect.origin.y);
显示:
anotherSpriteTextureRectOrigin X:0.000000 Y:0.000000
anewSpriteTextureRectOrigin X:0.000000 Y:0.000000
提前致谢!
答案 0 :(得分:1)
要检查一个sprite是否与另一个sprite相交,而不是sprite.frame.rect,请使用sprite.boundingBox
例如:
if (CGRectContainsRect(sprite1.boundingBox, sprite2.boundingBox)) {
NSLog(@"Contains");
}