当尝试编译以下代码时,编译器会说以下内容:
意外的符号覆盖
有人可以帮助诊断问题吗?该代码似乎应该可以根据我在其他网站和论坛上的研究得出结论,但是我不知道从哪里开始尝试解决该问题。
UnityEngine;
using System.Collections;
public class Reload : StateMachineBehaviour {
public float reloadTime = 0.7f;
bool hasReloaded = false
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
hasReloaded = false;
}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
if (hasReloaded) return;
if(stateInfo.normalizedTime >= reloadTime)
{
animator.GetComponent<pyssy>().Reload();
hasReloaded = true;
}
}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
hasReloaded = false;
}
// OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
// OnStateIK is called right after Animator.OnAnimatorIK(). Code that sets up animation IK (inverse kinematics) should be implemented here.
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
//
//}
}
答案 0 :(得分:2)
在检查您的代码后,似乎由于至少一个语法错误而无法编译。
我发现您在这里缺少分号:
bool hasReloaded = false
接下来,以下if块对名为GetComponent
的类执行pyssy
。
我不确定这是否是错字。但这对我来说似乎不是一个有用的类名称。
尽管如此,这更多的只是一个注释。
缺少分号可能是与您当前的Unexpect symbol override
错误有关的问题。