使用pygame,我创建了一个20x20像素的窗口并添加了一个2x2像素的矩形。 当我运行该程序时,窗口大小非常小,几乎看不到矩形。如何在保持像素数不变的同时增加窗口大小,即增加像素大小?我知道this similar question,但这里讨论的情况有些复杂。
import pygame
screen_width, screen_height = 20, 20
x, y = 10, 10
rect_width, rect_height = 2, 2
vel = 2
black = (0, 0, 0)
white = (255, 255, 255)
pygame.init()
win = pygame.display.set_mode((screen_width, screen_height))
run = True
while run:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
win.fill(black)
pygame.draw.rect(win, white, (x, y, rect_width, rect_height))
pygame.display.update()
pygame.quit()
答案 0 :(得分:3)
不要直接绘制到屏幕上,而是直接绘制到另一个Surface
上。
然后将新的Surface
缩放到屏幕尺寸,然后将其放大到实际屏幕表面上。
这是一个例子:
import pygame
screen_width, screen_height = 20, 20
scaling_factor = 6
x, y = 10, 10
rect_width, rect_height = 2, 2
vel = 2
black = (0, 0, 0)
white = (255, 255, 255)
pygame.init()
win = pygame.display.set_mode((screen_width*scaling_factor, screen_height*scaling_factor))
screen = pygame.Surface((screen_width, screen_height))
run = True
while run:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
screen.fill(black)
pygame.draw.rect(screen, white, (x, y, rect_width, rect_height))
win.blit(pygame.transform.scale(screen, win.get_rect().size), (0, 0))
pygame.display.update()
pygame.quit()