我正在尝试使随机问题出现在测验中。现在,我正在使用arc4random()
为switch
语句提取一个随机数,这就是按钮和标签上显示的内容,但是它喜欢重复很多问题。我该如何阻止这种情况的发生或使其减少重复?
是的,我知道我倾向于重复很多代码,但是这就是我现在知道的方法!
func RandomQuestions() {
var RandomNumber = arc4random() % 10
var RandomQuestion = arc4random() % 4
RandomQuestion += 1
RandomNumber += 1
Next.isHidden = true
switch(RandomNumber) {
case 1:
if RandomQuestion == UInt32(1) {
questionLabel.text = "What is the tail end of a piece of music?"
button1.setTitle("Coda", for: UIControl.State.normal)
button2.setTitle("Da Capo", for: UIControl.State.normal)
button3.setTitle("Forte", for: UIControl.State.normal)
button4.setTitle("Largo", for: UIControl.State.normal)
CorrectAnswer = "1"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "What is the tail end of a piece of music?"
button1.setTitle("Da Capo", for: UIControl.State.normal)
button2.setTitle("Largo", for: UIControl.State.normal)
button3.setTitle("Coda", for: UIControl.State.normal)
button4.setTitle("Forte", for: UIControl.State.normal)
CorrectAnswer = "3"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "What is the tail end of a piece of music?"
button1.setTitle("Largo", for: UIControl.State.normal)
button2.setTitle("Da Capo", for: UIControl.State.normal)
button3.setTitle("Forte", for: UIControl.State.normal)
button4.setTitle("Coda", for: UIControl.State.normal)
CorrectAnswer = "4"
} else {
questionLabel.text = "What is the tail end of a piece of music?"
button1.setTitle("Largo", for: UIControl.State.normal)
button2.setTitle("Coda", for: UIControl.State.normal)
button3.setTitle("Forte", for: UIControl.State.normal)
button4.setTitle("Da Capo", for: UIControl.State.normal)
CorrectAnswer = "2"
}
break
case 2:
if RandomQuestion == UInt32(1) {
questionLabel.text = "Another name for Majestically?"
button1.setTitle("Lunga", for: UIControl.State.normal)
button2.setTitle("Dolce", for: UIControl.State.normal)
button3.setTitle("Maestoso", for: UIControl.State.normal)
button4.setTitle("Molto", for: UIControl.State.normal)
CorrectAnswer = "3"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Another name for Majestically?"
button1.setTitle("Dolce", for: UIControl.State.normal)
button2.setTitle("Lunga", for: UIControl.State.normal)
button3.setTitle("Molto", for: UIControl.State.normal)
button4.setTitle("Maestoso", for: UIControl.State.normal)
CorrectAnswer = "4"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Another name for Majestically?"
button1.setTitle("Molto", for: UIControl.State.normal)
button2.setTitle("Maestoso", for: UIControl.State.normal)
button3.setTitle("Lunga", for: UIControl.State.normal)
button4.setTitle("Dolce", for: UIControl.State.normal)
CorrectAnswer = "2"
} else {
questionLabel.text = "Another name for Majestically?"
button1.setTitle("Maestoso", for: UIControl.State.normal)
button2.setTitle("Dolce", for: UIControl.State.normal)
button3.setTitle("Lunga", for: UIControl.State.normal)
button4.setTitle("Molto", for: UIControl.State.normal)
CorrectAnswer = "1"
}
break
case 3:
if RandomQuestion == UInt32(1) {
questionLabel.text = "Another name for Time/Speed?"
button1.setTitle("Largo", for: UIControl.State.normal)
button2.setTitle("Soli", for: UIControl.State.normal)
button3.setTitle("Tenuto", for: UIControl.State.normal)
button4.setTitle("Tempo", for: UIControl.State.normal)
CorrectAnswer = "4"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Another name for Time/Speed?"
button1.setTitle("Soli", for: UIControl.State.normal)
button2.setTitle("Tenuto", for: UIControl.State.normal)
button3.setTitle("Tempo", for: UIControl.State.normal)
button4.setTitle("Largo", for: UIControl.State.normal)
CorrectAnswer = "3"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Another name for Time/Speed?"
button1.setTitle("Tempo", for: UIControl.State.normal)
button2.setTitle("Largo", for: UIControl.State.normal)
button3.setTitle("Soli", for: UIControl.State.normal)
button4.setTitle("Tenuto", for: UIControl.State.normal)
CorrectAnswer = "1"
} else {
questionLabel.text = "Another name for Time/Speed?"
button1.setTitle("Largo", for: UIControl.State.normal)
button2.setTitle("Tempo", for: UIControl.State.normal)
button3.setTitle("Tenuto", for: UIControl.State.normal)
button4.setTitle("Soli", for: UIControl.State.normal)
CorrectAnswer = "2"
}
break
case 4:
if RandomQuestion == UInt32(1) {
questionLabel.text = "Another name for Softly"
button1.setTitle("Piano", for: UIControl.State.normal)
button2.setTitle("Forte", for: UIControl.State.normal)
button3.setTitle("Segno", for: UIControl.State.normal)
button4.setTitle("Tacet", for: UIControl.State.normal)
CorrectAnswer = "1"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Another name for Softly"
button1.setTitle("Forte", for: UIControl.State.normal)
button2.setTitle("Tacet", for: UIControl.State.normal)
button3.setTitle("Piano", for: UIControl.State.normal)
button4.setTitle("Segno", for: UIControl.State.normal)
CorrectAnswer = "3"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Another name for Softly"
button1.setTitle("Tacet", for: UIControl.State.normal)
button2.setTitle("Segno", for: UIControl.State.normal)
button3.setTitle("Forte", for: UIControl.State.normal)
button4.setTitle("Piano", for: UIControl.State.normal)
CorrectAnswer = "4"
} else {
questionLabel.text = "Another name for Softly"
button1.setTitle("Forte", for: UIControl.State.normal)
button2.setTitle("Piano", for: UIControl.State.normal)
button3.setTitle("Segno", for: UIControl.State.normal)
button4.setTitle("Tacet", for: UIControl.State.normal)
CorrectAnswer = "2"
}
break
case 5:
if RandomQuestion == UInt32(1) {
questionLabel.text = "Another name for Really Fast?"
button1.setTitle("Staccato", for: UIControl.State.normal)
button2.setTitle("Fermata", for: UIControl.State.normal)
button3.setTitle("Presto", for: UIControl.State.normal)
button4.setTitle("Mezzo", for: UIControl.State.normal)
CorrectAnswer = "3"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Another name for Really Fast?"
button1.setTitle("Fermata", for: UIControl.State.normal)
button2.setTitle("Presto", for: UIControl.State.normal)
button3.setTitle("Staccato", for: UIControl.State.normal)
button4.setTitle("Mezzo", for: UIControl.State.normal)
CorrectAnswer = "2"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Another name for Really Fast?"
button1.setTitle("Fermata", for: UIControl.State.normal)
button2.setTitle("Mezzo", for: UIControl.State.normal)
button3.setTitle("Staccato", for: UIControl.State.normal)
button4.setTitle("Presto", for: UIControl.State.normal)
CorrectAnswer = "4"
} else {
questionLabel.text = "Another name for Really Fast?"
button1.setTitle("Presto", for: UIControl.State.normal)
button2.setTitle("Mezzo", for: UIControl.State.normal)
button3.setTitle("Staccato", for: UIControl.State.normal)
button4.setTitle("Fermata", for: UIControl.State.normal)
CorrectAnswer = "1"
}
case 6:
if RandomQuestion == UInt(1) {
questionLabel.text = "Another way to say From The Beginning?"
button1.setTitle("Da Capo", for: UIControl.State.normal)
button2.setTitle("Molto", for: UIControl.State.normal)
button3.setTitle("Dal Segno", for: UIControl.State.normal)
button4.setTitle("Al Fine", for: UIControl.State.normal)
CorrectAnswer = "1"
} else if RandomQuestion == UInt(2) {
questionLabel.text = "Another way to say From The Beginning?"
button1.setTitle("Al Fine", for: UIControl.State.normal)
button2.setTitle("Da Capo", for: UIControl.State.normal)
button3.setTitle("Molto", for: UIControl.State.normal)
button4.setTitle("Dal Segno", for: UIControl.State.normal)
CorrectAnswer = "2"
} else if RandomQuestion == UInt(3) {
questionLabel.text = "Another way to say From The Beginning?"
button1.setTitle("Molto", for: UIControl.State.normal)
button2.setTitle("Al Fine", for: UIControl.State.normal)
button3.setTitle("Dal Segno", for: UIControl.State.normal)
button4.setTitle("Da Capo", for: UIControl.State.normal)
CorrectAnswer = "4"
} else {
questionLabel.text = "Another way to say From The Beginning?"
button1.setTitle("Al Fine", for: UIControl.State.normal)
button2.setTitle("Molto", for: UIControl.State.normal)
button3.setTitle("Da Capo", for: UIControl.State.normal)
button4.setTitle("Dal Segno", for: UIControl.State.normal)
CorrectAnswer = "3"
}
case 7:
if RandomQuestion == UInt32(1) {
questionLabel.text = "In a singing style"
button1.setTitle("Cantabile", for: UIControl.State.normal)
button2.setTitle("Diminuendo", for: UIControl.State.normal)
button3.setTitle("Animato", for: UIControl.State.normal)
button4.setTitle("Chromatic", for: UIControl.State.normal)
CorrectAnswer = "1"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "In a singing style"
button1.setTitle("Chromatic", for: UIControl.State.normal)
button2.setTitle("Diminuendo", for: UIControl.State.normal)
button3.setTitle("Animato", for: UIControl.State.normal)
button4.setTitle("Cantabile", for: UIControl.State.normal)
CorrectAnswer = "4"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "In a singing style"
button1.setTitle("Diminuendo", for: UIControl.State.normal)
button2.setTitle("Chromatic", for: UIControl.State.normal)
button3.setTitle("Cantabile", for: UIControl.State.normal)
button4.setTitle("Animato", for: UIControl.State.normal)
CorrectAnswer = "3"
} else {
questionLabel.text = "In a singing style"
button1.setTitle("Animato", for: UIControl.State.normal)
button2.setTitle("Cantabile", for: UIControl.State.normal)
button3.setTitle("Chromatic", for: UIControl.State.normal)
button4.setTitle("Diminuendo", for: UIControl.State.normal)
CorrectAnswer = "2"
}
case 8:
if RandomQuestion == UInt32(1) {
questionLabel.text = "Which also means From The Sign?"
button1.setTitle("Dal Segno", for: UIControl.State.normal)
button2.setTitle("Da Capo", for: UIControl.State.normal)
button3.setTitle("Grave", for: UIControl.State.normal)
button4.setTitle("Lento", for: UIControl.State.normal)
CorrectAnswer = "1"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Which also means From The Sign?"
button1.setTitle("Lento", for: UIControl.State.normal)
button2.setTitle("Dal Segno", for: UIControl.State.normal)
button3.setTitle("Da Capo", for: UIControl.State.normal)
button4.setTitle("Grave", for: UIControl.State.normal)
CorrectAnswer = "2"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Which also means From The Sign?"
button1.setTitle("Lento", for: UIControl.State.normal)
button2.setTitle("Grave", for: UIControl.State.normal)
button3.setTitle("Da Capo", for: UIControl.State.normal)
button4.setTitle("Dal Segno", for: UIControl.State.normal)
CorrectAnswer = "4"
} else {
questionLabel.text = "Which also means From The Sign?"
button1.setTitle("Da Capo", for: UIControl.State.normal)
button2.setTitle("Lento ", for: UIControl.State.normal)
button3.setTitle("Dal Segno", for: UIControl.State.normal)
button4.setTitle("Grave", for: UIControl.State.normal)
CorrectAnswer = "3"
}
case 9:
if RandomQuestion == UInt(1) {
questionLabel.text = "Which also means The Same As?"
button1.setTitle("Simile", for: UIControl.State.normal)
button2.setTitle("Rubato", for: UIControl.State.normal)
button3.setTitle("Non Troppo", for: UIControl.State.normal)
button4.setTitle("Mosso", for: UIControl.State.normal)
CorrectAnswer = "1"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Which also means The Same As?"
button1.setTitle("Mosso", for: UIControl.State.normal)
button2.setTitle("Non Troppo", for: UIControl.State.normal)
button3.setTitle("Rubato", for: UIControl.State.normal)
button4.setTitle("Simile", for: UIControl.State.normal)
CorrectAnswer = "4"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Which also means The Same As?"
button1.setTitle("Rubato", for: UIControl.State.normal)
button2.setTitle("Simile", for: UIControl.State.normal)
button3.setTitle("Non Troppo", for: UIControl.State.normal)
button4.setTitle("Mosso", for: UIControl.State.normal)
CorrectAnswer = "2"
} else {
questionLabel.text = "Which also means The Same As?"
button1.setTitle("Rubato", for: UIControl.State.normal)
button2.setTitle("Mosso", for: UIControl.State.normal)
button3.setTitle("Simile", for: UIControl.State.normal)
button4.setTitle("Non Troppo", for: UIControl.State.normal)
CorrectAnswer = "3"
}
case 10:
if RandomQuestion == UInt32(1) {
questionLabel.text = "Which also means Gradually Get Louder?"
button1.setTitle("Crescendo", for: UIControl.State.normal)
button2.setTitle("Decrescendo", for: UIControl.State.normal)
button3.setTitle("Diminuendo", for: UIControl.State.normal)
button4.setTitle("Mezzo Forte", for: UIControl.State.normal)
CorrectAnswer = "1"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Which also means Gradually Get Louder?"
button1.setTitle("Diminuendo", for: UIControl.State.normal)
button2.setTitle("Mezzo Forte", for: UIControl.State.normal)
button3.setTitle("Crescendo", for: UIControl.State.normal)
button4.setTitle("Decrescendo", for: UIControl.State.normal)
CorrectAnswer = "3"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Which also means Gradually Get Louder?"
button1.setTitle("Diminuendo", for: UIControl.State.normal)
button2.setTitle("Crescendo", for: UIControl.State.normal)
button3.setTitle("Mezzo Forte", for: UIControl.State.normal)
button4.setTitle("Decrescendo", for: UIControl.State.normal)
CorrectAnswer = "2"
} else {
questionLabel.text = "Which also means Gradually Get Louder?"
button1.setTitle("Diminuendo", for: UIControl.State.normal)
button2.setTitle("Decrescendo", for: UIControl.State.normal)
button3.setTitle("Mezzo Forte", for: UIControl.State.normal)
button4.setTitle("Crescendo", for: UIControl.State.normal)
CorrectAnswer = "4"
}
case 11:
if RandomQuestion == UInt32(1) {
questionLabel.text = "Which also means Gradually Get Softer?"
button1.setTitle("Diminuendo", for: UIControl.State.normal)
button2.setTitle("Decrescendo", for: UIControl.State.normal)
button3.setTitle("Mezzo Forte", for: UIControl.State.normal)
button4.setTitle("Crescendo", for: UIControl.State.normal)
CorrectAnswer = "2"
} else if RandomQuestion == UInt32(2) {
questionLabel.text = "Which also means Gradually Get Softer?"
button1.setTitle("Diminuendo", for: UIControl.State.normal)
button2.setTitle("Mezzo Forte", for: UIControl.State.normal)
button3.setTitle("Decrescendo", for: UIControl.State.normal)
button4.setTitle("Crescendo", for: UIControl.State.normal)
CorrectAnswer = "3"
} else if RandomQuestion == UInt32(3) {
questionLabel.text = "Which also means Gradually Get Softer?"
button1.setTitle("Diminuendo", for: UIControl.State.normal)
button2.setTitle("Mezzo Forte", for: UIControl.State.normal)
button3.setTitle("Crescendo", for: UIControl.State.normal)
button4.setTitle("Decrescendo", for: UIControl.State.normal)
CorrectAnswer = "4"
} else {
questionLabel.text = "Which also means Gradually Get Louder?"
button1.setTitle("Decrescendo", for: UIControl.State.normal)
button2.setTitle("Crescendo", for: UIControl.State.normal)
button3.setTitle("Diminuendo", for: UIControl.State.normal)
button4.setTitle("Mezzo Forte", for: UIControl.State.normal)
CorrectAnswer = "1"
}
default:
break
}
}
答案 0 :(得分:0)
首先arc4random()
在Swift 4.2+中已过时。
对于所有数字类型,有random(in
类方法,还有shuffled()
和randomElement()
可以从数组中获取随机元素。
要从数组中获取唯一的随机元素,可以使用一个简单的函数,该函数会选择一个随机元素,然后从数组中删除该元素。
假设您有10个问题
let numberOfQuestions = 10
创建索引数组
var indexArray = [Int](0..<numberOfQuestions)
并使用此功能
func uniqueRandomElement(from array: inout [Int]) -> Int? {
guard let random = array.randomElement() else { return nil }
let index = array.firstIndex(of: random)!
array.remove(at: index)
return random
}
let index = uniqueRandomElement(from: &indexArray)
它返回随机索引,或者如果所有问题都被提出,则返回nil
。
如果您以结构形式组织问题,则可以大大减少代码
struct Question {
let question : String
let answers : [String]
let correctAnswer : String
}
let questions = [Question(question: "What is the tail end of a piece of music?", answers: ["Coda", "Da Capo", "Forte", "Largo"], correctAnswer: "Coda"),
...
...
Question(question: "Which also means Gradually Get Softer?", answers: ["Ritardando", "Decrescendo", "Mezzo Forte", "Crescendo"], correctAnswer: "Decrescendo")]
为索引声明一个空数组
var indexArray = [Int]()
以及通过用所有问题索引填充
来重置数组的函数func resetQuestions() {
indexArray = [Int](0..<questions.count)
}
randomQuestion
使用uniqueRandomElement
函数获得新索引,将answers
数组改组并将值分配给按钮。它返回当前问题
func randomQuestion() -> Question? {
guard let questionIndex = uniqueRandomElement(from: &indexArray) else {
Next.isHidden = true
return nil
}
let currentQuestion = questions[questionIndex]
let shuffledAnswers = currentQuestion.answers.shuffled()
button1.setTitle(shuffledAnswers[0], for: .normal)
button2.setTitle(shuffledAnswers[1], for: .normal)
button3.setTitle(shuffledAnswers[2], for: .normal)
button4.setTitle(shuffledAnswers[3], for: .normal)
return currentQuestion
}
现在将按下的按钮的标题与currentQuestion.correctAnswer
进行比较。
旁注:由于Decrescendo
和Diminuendo
实际上是同义词,因此在逐渐变得更柔和问题
Ritardando
之类的东西。
答案 1 :(得分:-1)
请参见下面的代码
我在xib文件中使用了用于问题的标签和用于回答的4个按钮以及下一个和结果标签。逻辑的编写方式是,数组中的所有16个问题都被一个接一个地随机调用,并在回答后从数组中删除。所以没有机会重复。
struct Quiz {
let Question: String
let Answers: [String]
let CorrectAns : Int
}
class HomeViewController: UIViewController {
@IBOutlet weak var lbl_Question: UILabel!
@IBOutlet weak var btn_Ans1: UIButton!
@IBOutlet weak var btn_Ans2: UIButton!
@IBOutlet weak var btn_Ans3: UIButton!
@IBOutlet weak var btn_Ans4: UIButton!
@IBOutlet weak var lbl_Result: UILabel!
@IBOutlet weak var btn_Next: UIButton!
var quizArr = [
[
Quiz(Question: "1. What is the tail end of a piece of music?", Answers: ["Coda", "Da Capo", "Forte", "Largo"], CorrectAns: 1),
Quiz(Question: "2. What is the tail end of a piece of music?", Answers: ["Coda", "Da Capo", "Forte", "Largo"], CorrectAns: 3),
Quiz(Question: "3. What is the tail end of a piece of music?", Answers: ["Coda", "Da Capo", "Forte", "Largo"], CorrectAns: 4),
Quiz(Question: "4. What is the tail end of a piece of music?", Answers: ["Coda", "Da Capo", "Forte", "Largo"], CorrectAns: 2)
],
[
Quiz(Question: "5. Another name for Majestically?", Answers: ["Lunga", "Dolce", "Maestoso", "Molto"], CorrectAns: 3),
Quiz(Question: "6. Another name for Majestically?", Answers: ["Lunga", "Dolce", "Maestoso", "Molto"], CorrectAns: 4),
Quiz(Question: "7. Another name for Majestically?", Answers: ["Lunga", "Dolce", "Maestoso", "Molto"], CorrectAns: 2),
Quiz(Question: "8. Another name for Majestically?", Answers: ["Lunga", "Dolce", "Maestoso", "Molto"], CorrectAns: 1)
],
[
Quiz(Question: "9. Another name for Time/Speed?", Answers: ["Largo", "Soli", "Tenuto", "Tempo"], CorrectAns: 4),
Quiz(Question: "10. Another name for Time/Speed?", Answers: ["Largo", "Soli", "Tenuto", "Tempo"], CorrectAns: 3),
Quiz(Question: "11. Another name for Time/Speed?", Answers: ["Largo", "Soli", "Tenuto", "Tempo"], CorrectAns: 1),
Quiz(Question: "12. Another name for Time/Speed?", Answers: ["Largo", "Soli", "Tenuto", "Tempo"], CorrectAns: 2)
],
[
Quiz(Question: "13. Another name for Softly", Answers: ["Piano", "Forte", "Segno", "Tacet"], CorrectAns: 3),
Quiz(Question: "14. Another name for Softly", Answers: ["Piano", "Forte", "Segno", "Tacet"], CorrectAns: 4),
Quiz(Question: "15. Another name for Softly", Answers: ["Piano", "Forte", "Segno", "Tacet"], CorrectAns: 1),
Quiz(Question: "16. Another name for Softly", Answers: ["Piano", "Forte", "Segno", "Tacet"], CorrectAns: 2),
]
]
var randomInt = 0
var innerRandomInt = 0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
generateQuestion()
btn_Next.isHidden = true
btn_Next.addTarget(self, action: #selector(ClickedNext), for: .touchUpInside)
btn_Ans1.tag = 1
btn_Ans1.addTarget(self, action: #selector(checkAnswer), for: .touchUpInside)
btn_Ans2.tag = 2
btn_Ans2.addTarget(self, action: #selector(checkAnswer), for: .touchUpInside)
btn_Ans3.tag = 3
btn_Ans3.addTarget(self, action: #selector(checkAnswer), for: .touchUpInside)
btn_Ans4.tag = 4
btn_Ans4.addTarget(self, action: #selector(checkAnswer), for: .touchUpInside)
}
@objc func ClickedNext(){
generateQuestion()
btn_Next.isHidden = true
}
func generateQuestion(){
let mainCount = quizArr.count
if mainCount>0{
randomInt = Int.random(in: 0..<mainCount)
let innerCount = quizArr[randomInt].count
if innerCount>0{
innerRandomInt = Int.random(in: 0..<innerCount)
}else{
generateQuestion()
return
}
//print("Inner Random Number - \(innerRandomInt)")
lbl_Question.text = quizArr[randomInt][innerRandomInt].Question
btn_Ans1.setTitle(quizArr[randomInt][innerRandomInt].Answers[0], for: .normal)
btn_Ans2.setTitle(quizArr[randomInt][innerRandomInt].Answers[1], for: .normal)
btn_Ans3.setTitle(quizArr[randomInt][innerRandomInt].Answers[2], for: .normal)
btn_Ans4.setTitle(quizArr[randomInt][innerRandomInt].Answers[3], for: .normal)
lbl_Result.text = ""
}else{
lbl_Question.isHidden = true
btn_Ans1.isHidden = true
btn_Ans2.isHidden = true
btn_Ans3.isHidden = true
btn_Ans4.isHidden = true
btn_Next.isHidden = true
lbl_Result.text = "Quiz Over"
print("Quiz Over")
return
}
}
@objc func checkAnswer(sender:UIButton){
//print(sender.tag)
let CorrectAns = quizArr[randomInt][innerRandomInt].CorrectAns
if sender.tag == CorrectAns{
lbl_Result.text = "Correct Answer"
}else{
lbl_Result.text = "Wrong Answer"
}
quizArr[randomInt].remove(at: innerRandomInt)
btn_Next.isHidden = false
for i in 0..<quizArr.count{
if quizArr[i].count == 0{
quizArr.remove(at: i)
break
}
}
}
}