未捕获的TypeError:无法在'CanvasRenderingContext2D'上执行'drawImage':提供的值不是'(CSSImageValue或HTMLImageElement或SVGImageElement或HTMLVideoElement或HTMLCanvasElement或ImageBitmap或OffscreenCanvas)类型的值 在drawCanvas(userscript.html?id = 0e769594-f15d-490f-a75c-bac819525aab:56) 在setTimeout(userscript.html?id = 0e769594-f15d-490f-a75c-bac819525aab:59)
我正在尝试根据url输入将图像加载到画布上,我尝试添加事件监听器和记录器,但似乎都无法正常工作。
setTimeout(() => {
let startpanel = document.getElementById('startpanel')
// image for skin
var img = document.createElement("img");
img.style.width = "220px";
img.style.height = "177px";
// input custom skin
var skinInput = document.createElement("input");
skinInput.placeholder = "skin url";
skinInput.style.width = "150px";
skinInput.style.height = "35px";
skinInput.onblur = function() {
const newImage = new Image();
newImage.src = skinInput.value;
img.src = skinInput.value;
drawCanvas(newImage);
};
startpanel.appendChild(skinInput)
// draw skin
var appearance = document.createElement("canvas");
appearance.id = "appearance";
// appearance.style.position = "absolute";
appearance.style.top = "100px";
appearance.style.width = "200px";
appearance.style.height = "177px";
appearance.style.border = "1px solid #d3d3d3";
startpanel.appendChild(appearance)
const drawCanvas = (newImage) => {
var ctx = appearance.getContext("2d");
ctx.drawImage(newImage, 10, 10);
}
drawCanvas();
}, 3000);
答案 0 :(得分:0)
我认为引发此错误是因为您在定义了“ drawCanvas()” 后不带参数的情况下调用了自己的函数“ drawCanvas(newImage)” 。
因此,您的函数使用第一个空参数调用上下文函数 drawImage :“ ctx.drawImage(newImage,10,10)”
如果删除行“ drawCanvas()” ,则不会引发错误。
答案 1 :(得分:0)
确保传递给drawImage()方法的图像标记没有损坏。如果指向有效的图像源,请检查其src。