类对象不可调用

时间:2018-12-26 21:16:13

标签: python pygame

我正在尝试重新创建那些旧的2D太空射击游戏之一,并且已经完成了大部分工作,但是我仍然停留在射击的实际部分。

我还会使用pythagaros定理来计算子弹与敌人之间的碰撞以及敌人与玩家之间的碰撞吗?

代码如下:

import pygame, random, os

pygame.init()
w, h = 1366, 768
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
pygame.display.set_caption('SPACESHIPSHOOTER')
clock = pygame.time.Clock()

class player:
    def __init__(self, pos=[w//2, h//7]):
        self.pos = pos
        self.player = pygame.image.load(os.path.join('GameData', 'player.png'))
        self.player = pygame.transform.scale(self.player, (100, 83))

class enemy:
    def __init__(self, pos=[random.randint(0, 1366), 700]):
        self.pos = pos
        self.enemy = pygame.image.load(os.path.join('GameData', 'enemy.png'))
        self.enemy = pygame.transform.scale(self.enemy, (100, 83))

class bullet:
    def __init__(self, pos):
        self.pos = pos
        self.bullet = pygame.image.load(os.path.join('GameData', 'missile.png'))
        self.bullet = pygame.transform.scale(self.bullet, (50, 41))
        self.exist = 0
    def update(self):
        if self.pos[1] < 700 and self.exist == 1:
            self.pos[1] -= 5

you = player()
enemies = [enemy()]
bullets = []

running = True
speed = 1.2
clock = 0
xv = 0

while running:
    screen.fill((0, 0, 0))
    clock += 1
    for event in pygame.event.get():
        if event.type == pygame.QUIT: running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                running = False
            if event.key == pygame.K_d:
                xv = 8
            if event.key == pygame.K_a:
                xv = -8
            if event.key == pygame.K_SPACE:
                bullets.append(bullet([you.pos[0], you.pos[1]]))
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_d or event.key == pygame.K_a:
                xv = 0
    you.pos[0] += xv
    if len(bullets) > 0:
        for bullet in bullets:
            bullet.exist=1
            bullet.update()
    for badguy in enemies:
        if badguy.pos[1] <= 5:
            del enemies[enemies.index(badguy)]
            enemies.append(enemy([random.randint(0, 1366), 700]))
        badguy.pos[1] = badguy.pos[1] - speed
        screen.blit(badguy.enemy, (badguy.pos[0], badguy.pos[1]))
    if clock % 750 == 0:
        speed += 0.05
    if clock % 1200 == 0:
        enemies.append(enemy([random.randint(0, 1366), 700]))
    screen.blit(you.player, (you.pos[0], you.pos[1]))
    pygame.display.flip()

pygame.quit()
quit()

那是游戏的代码,我不断得到的错误是:

Traceback (most recent call last):
 File "D:/spaceshipgame/game.py", line 53, in <module>
    bullets.append(bullet([you.pos[0], you.pos[1]]))
TypeError: 'bullet' object is not callable

预先感谢

2 个答案:

答案 0 :(得分:3)

for bullet in bullets:定义了一个同名变量bullet,它将覆盖类对象。重命名类或变量。

按惯例,大写字母CamelCase用于类名,lowercase_underscored用于变量。

Complete Python style guide

答案 1 :(得分:1)

问题在于线路

for bullet in bullets:

,其中您使用变量bullet覆盖了类bullet。这就是存在使用大写字母Bullet编写类的约定的原因。