我正在尝试保存chessGameplay的状态。
private void saveToolStripMenuItem_Click(object sender, EventArgs e)// menu strip control
{
saveFileDialog1.InitialDirectory = @"c:\";
DialogResult result= saveFileDialog1.ShowDialog();
if (result == DialogResult.OK)
{
saveToFile(saveFileDialog1.FileName);
}
}
private void loadToolStripMenuItem_Click(object sender, EventArgs e)
{
openFileDialog1.InitialDirectory = @"c:\";
DialogResult result= openFileDialog1.ShowDialog();
if (result == DialogResult.OK)
{
openFile(openFileDialog1.FileName);
}
}
GameSave game2 = new GameSave();
public void saveToFile(string s)
{
game2.setLoadedPieces(codeFile.PieceState());// will pass the current pieces state. that is an array of all the chess pieces objects..which determine where each piece is on the board
FileStream f = new FileStream(s, FileMode.Create);
BinaryFormatter b = new BinaryFormatter();
b.Serialize(f, game2);// throws here an exception.Type 'WindowsFormsApplication1.Pieces' in Assembly 'ChessBoardGame, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.
f.Close();
}
public void openFile(string s)
{
FileStream f = new FileStream(s, FileMode.Open);// will open the file and the stream
BinaryFormatter b = new BinaryFormatter();
game2 = (GameSave)b.Deserialize(f);// will load the stream
f.Close();
codeFile.setPieces(game2.getLoadedPieces());// sets the board to the loaded pieces.
PrintPieces(game2.getLoadedPieces());//prints the existing loaded pieces.
}
[Serializable]
class GameSave
{
Pieces[,] pieces;
public void setLoadedPieces(Pieces[,] serializedSavedPieces) // set the pieces array to be saved
{
this.pieces = serializedSavedPieces;
}
public Pieces[,] getLoadedPieces() // returns the pieces array
{
return pieces;
}
}
例外情况:
在Assembly'ChessBoardGame中输入'WindowsFormsApplication1.Pieces',Version = 1.0.0.0,Culture = neutral,PublicKeyToken = null'未标记为可序列化。