安装React-Native-firebase后无法运行项目

时间:2018-12-24 21:34:27

标签: react-native react-native-firebase

我最近在我的react native项目中安装了react-native-firebase软件包,并遵循了official文档中的所有必要步骤,但是在构建我的项目后,它说##您试图使用未安装在其上的firebase模块您的Android项目,方法是调用firebase.auth()##

**我要解决的步骤---

1。从android / app文件夹中删除我的构建文件,然后再次构建-仍然是同一问题

  1. 更新我的Google Play服务和Google存储库-仍然是同样的问题...

我的主项目的build.gradel文件。...

    // Top-level build file where you can add configuration options common to all sub-projects/modules.

    buildscript {
        ext {
            buildToolsVersion = "27.0.3"
            minSdkVersion = 16
            compileSdkVersion = 27
            targetSdkVersion = 26
            supportLibVersion = "27.1.1"
        }
        repositories {
            google()
            jcenter()
        }
        dependencies {
            classpath 'com.android.tools.build:gradle:3.2.0'
            classpath 'com.google.gms:google-services:4.0.1'
            // NOTE: Do not place your application dependencies here; they belong
            // in the individual module build.gradle files
        }
    }

    allprojects {
        repositories {
            mavenLocal()
            google()
            jcenter()
            maven {
                // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
                url "$rootDir/../node_modules/react-native/android"
            }
        }
    }


    task wrapper(type: Wrapper) {
        gradleVersion = '4.6'
        distributionUrl = distributionUrl.replace("bin", "all")
    }

和我的app build.gradel文件---

    apply plugin: "com.android.application"

    import com.android.build.OutputFile

    /**
    * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
    * and bundleReleaseJsAndAssets).
    * These basically call `react-native bundle` with the correct arguments during the Android build
    * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
    * bundle directly from the development server. Below you can see all the possible configurations
    * and their defaults. If you decide to add a configuration block, make sure to add it before the
    * `apply from: "../../node_modules/react-native/react.gradle"` line.
    *
    * project.ext.react = [
    *   // the name of the generated asset file containing your JS bundle
    *   bundleAssetName: "index.android.bundle",
    *
    *   // the entry file for bundle generation
    *   entryFile: "index.android.js",
    *
    *   // whether to bundle JS and assets in debug mode
    *   bundleInDebug: false,
    *
    *   // whether to bundle JS and assets in release mode
    *   bundleInRelease: true,
    *
    *   // whether to bundle JS and assets in another build variant (if configured).
    *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
    *   // The configuration property can be in the following formats
    *   //         'bundleIn${productFlavor}${buildType}'
    *   //         'bundleIn${buildType}'
    *   // bundleInFreeDebug: true,
    *   // bundleInPaidRelease: true,
    *   // bundleInBeta: true,
    *
    *   // whether to disable dev mode in custom build variants (by default only disabled in release)
    *   // for example: to disable dev mode in the staging build type (if configured)
    *   devDisabledInStaging: true,
    *   // The configuration property can be in the following formats
    *   //         'devDisabledIn${productFlavor}${buildType}'
    *   //         'devDisabledIn${buildType}'
    *
    *   // the root of your project, i.e. where "package.json" lives
    *   root: "../../",
    *
    *   // where to put the JS bundle asset in debug mode
    *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
    *
    *   // where to put the JS bundle asset in release mode
    *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
    *
    *   // where to put drawable resources / React Native assets, e.g. the ones you use via
    *   // require('./image.png')), in debug mode
    *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
    *
    *   // where to put drawable resources / React Native assets, e.g. the ones you use via
    *   // require('./image.png')), in release mode
    *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
    *
    *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
    *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
    *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
    *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
    *   // for example, you might want to remove it from here.
    *   inputExcludes: ["android/**", "ios/**"],
    *
    *   // override which node gets called and with what additional arguments
    *   nodeExecutableAndArgs: ["node"],
    *
    *   // supply additional arguments to the packager
    *   extraPackagerArgs: []
    * ]
    */

    project.ext.react = [
        entryFile: "index.js"
    ]

    apply from: "../../node_modules/react-native/react.gradle"

    /**
    * Set this to true to create two separate APKs instead of one:
    *   - An APK that only works on ARM devices
    *   - An APK that only works on x86 devices
    * The advantage is the size of the APK is reduced by about 4MB.
    * Upload all the APKs to the Play Store and people will download
    * the correct one based on the CPU architecture of their device.
    */
    def enableSeparateBuildPerCPUArchitecture = false

    /**
    * Run Proguard to shrink the Java bytecode in release builds.
    */
    def enableProguardInReleaseBuilds = false

    android {
        compileSdkVersion rootProject.ext.compileSdkVersion
        buildToolsVersion '28.0.2'

        defaultConfig {
            applicationId "com.shohay"
            minSdkVersion rootProject.ext.minSdkVersion
            targetSdkVersion rootProject.ext.targetSdkVersion
            versionCode 1
            versionName "1.0"
            ndk {
                abiFilters "armeabi-v7a", "x86"
            }
        }
        splits {
            abi {
                reset()
                enable enableSeparateBuildPerCPUArchitecture
                universalApk false  // If true, also generate a universal APK
                include "armeabi-v7a", "x86"
            }
        }
        buildTypes {
            release {
                minifyEnabled enableProguardInReleaseBuilds
                proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            }
        }
        // applicationVariants are e.g. debug, release
        applicationVariants.all { variant ->
            variant.outputs.each { output ->
                // For each separate APK per architecture, set a unique version code as described here:
                // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
                def versionCodes = ["armeabi-v7a":1, "x86":2]
                def abi = output.getFilter(OutputFile.ABI)
                if (abi != null) {  // null for the universal-debug, universal-release variants
                    output.versionCodeOverride =
                            versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
                }
            }
        }
    }

    dependencies {
        implementation project(':react-native-firebase')
        implementation fileTree(dir: "libs", include: ["*.jar"])
        implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
        implementation "com.facebook.react:react-native:+"  // From node_modules
        implementation "com.google.android.gms:play-services-base:16.0.1"
        implementation "com.google.firebase:firebase-core:16.0.4"
    }

    // Run this once to be able to run the application with BUCK
    // puts all compile dependencies into folder libs for BUCK to use
    task copyDownloadableDepsToLibs(type: Copy) {
        from configurations.compile
        into 'libs'
    }

    apply plugin: 'com.google.gms.google-services'

screen shotimage-error

我在android甚至是本机反应中都是非常新的,请帮助我.....

2 个答案:

答案 0 :(得分:1)

您正在尝试使用Auth模块而不进行设置。请参考此设置身份验证:https://rnfirebase.io/docs/v5.x.x/auth/android

同样,如果您需要其他Firebase模块,则必须包括其中的每个模块。另一个建议是使用安装了所有组件的firebase-starter-kit。

答案 1 :(得分:1)

我遇到了类似的问题,当我运行项目时,它显示了以下内容:

enter image description here

我在同一文件的import io.invertase.firebase.auth.RNFirebaseAuthPackage;函数的MainApplication.javanew RNFirebaseAuthPackage()的开头添加了此代码getPackages()。但是,当我在implementation "com.google.firebase:firebase-auth:x.x.x"中添加此代码app gradle时,它没有同步gradle文件,并且无法说出“再试一次”(此处x.x.x定义了我尝试的不同版本)。但是当我尝试17.0.0版本时,它工作正常。原因是您应该在线搜索所有版本并一一尝试,此方法始终对我有用