所以我离创建第一款游戏还有几步之遥,但是语法错误无缘无故出现,如果还有其他错误,请告诉我!
我已经尝试了所有方法,但无法使其正常运行
我已经阅读了该网站上的所有内容,找不到任何可以使它正常工作的东西,也许是我认为这是一个更复杂的错误,所以请帮助我,我真的很挣扎
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
carImg_width = 73
carImg_height = 62
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
carImg = Actor("car.png")
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged: "+ str(count), True, black)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x,y):
pygame.Surface(Actor), (int width , int height)
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Crashed')
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if x+w > mouse[0] > x and y+h > mouse [1] > y:
pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
if click[0] == 1 and action != None:
action()
#if action =="play":
#game_loop()
#elif action == "quit":
#pygame.quit()
#quit()
else:
pygame.draw.rect(gameDisplay, ic, (x,y,w,h))
smallText = pygame.font.Font('freesansbold.ttf',20)
TextSurf, TextRect = text_objects(msg, smallText)
TextRect.center = ( (x+w/2),(y+h/2) )
gameDisplay.blit(TextSurf, TextRect)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("A bit Racey", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("Go!",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,"Quit")
pygame.display.update()
clock.tick(15)
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 4
thing_width = 100
thing_height = 100
thingCount = 1
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, block_color)
thing_starty += thing_speed
car(x,y)
things_dodged(dodged)
if x > display_width - car_width or x < 0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0,display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)
if y < thing_starty+thing_height:
print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x+car_width > thing_startx and x + car_width < thing_startx+thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()
答案 0 :(得分:0)
有4个错误,
您在许多地方都使用car_width而不是carImg_width。
您的car()函数错误
carImg = Actor("car.png")
-该函数在哪里定义?
您忘了使用blit()来显示您的汽车图像
游戏的有效版本
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
carImg_width = 73
carImg_height = 62
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
carImg = "car.png"
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged: "+ str(count), True, black)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car():
#return pygame.Surface((int(carImg_width) ,int(carImg_height)),0, carImg )
return pygame.transform.scale(pygame.image.load(carImg).convert(), (carImg_width, carImg_height))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Crashed')
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
print(click)
if x+w > mouse[0] > x and y+h > mouse [1] > y:
pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
if click[0] == 1 and action != None:
action()
#if action =="play":
#game_loop()
#elif action == "quit":
#pygame.quit()
#quit()
else:
pygame.draw.rect(gameDisplay, ic, (x,y,w,h))
smallText = pygame.font.Font('freesansbold.ttf',20)
TextSurf, TextRect = text_objects(msg, smallText)
TextRect.center = ( (x+w/2),(y+h/2) )
gameDisplay.blit(TextSurf, TextRect)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("A bit Racey", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("Go!",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,"Quit")
pygame.display.update()
clock.tick(15)
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 4
thing_width = 100
thing_height = 100
thingCount = 1
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
if event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
things(thing_startx, thing_starty, thing_width, thing_height, block_color)
thing_starty += thing_speed
gameDisplay.blit(car(), ( x,y))
#car(x,y)
things_dodged(dodged)
if x > display_width - carImg_width or x < 0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0,display_width)
dodged += 1
thing_speed += 1
thing_width += (dodged * 1.2)
if y < thing_starty+thing_height:
print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x+carImg_width > thing_startx and x + carImg_width < thing_startx+thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()
您的汽车游戏屏幕截图: