我试图测试VoidCallback
,所以我创建了一个主文件,该文件具有从小部件中的平面按钮调用的功能,该功能位于单独的文件中,但不起作用。
main.dart
import 'package:flutter/material.dart';
import 'controller_test.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Retrieve Text Input',
home: MyCustomForm(),
);
}
}
// Define a Custom Form Widget
class MyCustomForm extends StatefulWidget {
@override
_MyCustomFormState createState() => _MyCustomFormState();
}
class _MyCustomFormState extends State<MyCustomForm> {
final myController = TextEditingController();
@override
void initState() {
super.initState();
myController.addListener(_printLatestValue);
}
_printLatestValue() {
print("Second text field: ${myController.text}");
}
_test() {
print("hi there");
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Retrieve Text Input'),
),
body: Con(_test, myController)
);
}
}
controller_test.dart
import 'package:flutter/material.dart';
class Con extends StatelessWidget {
Con(this.clickCallback, this.tc);
final TextEditingController tc;
final VoidCallback clickCallback;
@override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: <Widget>[
TextField(
onChanged: (text) {
print("First text field: $text");
},
),
TextField(
controller: tc,
),
FlatButton(
onPressed: () => clickCallback,
child: Text("click me"),
)
],
),
);
}
}
当我单击窗口小部件中的FlatButton
时,什么也没有发生,我希望打印hi there
答案 0 :(得分:1)
我刚刚在另一个答案here中找到了它 我错过了(),因此正确的呼叫是:
n_nodes = 5
d = nx.gnp_random_graph(n_nodes, 0.5, directed=True)
degree_prestige = dict((v,len(d.in_edges(v))/(n_nodes-1)) for v in d.nodes())
print("DEGREE PRESTIGE :\n")
for i in degree_prestige:
print(i, " : ", degree_prestige[i])
distance = []
temp_dis = 0
n = 0
for dest in d.nodes:
temp_dis = 0
n = 0
for src in d.nodes:
if (nx.has_path(d,src,dest) == True):
temp_dis = temp_dis + nx.shortest_path_length(d,source = src,target = dest)
n = n + 1
if temp_dis == 0:
distance.append([dest, 0])
else:
distance.append([dest, temp_dis/(n - 1)])
print("\nPROXIMITY PRESTIGE :\n")
for i in distance:
print(str(i[0]) + " : " + str(i[1]))
prominance = np.random.randint(1, 4, size=n_nodes)
print("\nASSUME PROMINANCE :\n")
print(prominance)
rank_prestige = np.zeros([n_nodes], dtype = int)
path_matrix = np.zeros([n_nodes, n_nodes], dtype = int)
i = 0
j = 0
for src in d.nodes:
for dest in d.nodes:
if d.has_edge(dest, src):
path_matrix[i][j] = 1
j = j+1
j = 0
i = i+1
for i in range(n_nodes):
pr_i = 0
for j in range(n_nodes):
pr_i = pr_i + path_matrix[i][j] * prominance[j]
rank_prestige[i] = pr_i
print("\nRANK PRESTIGE :\n")
print(rank_prestige)
答案 1 :(得分:1)
这里有两个选择。
onPressed: () => fun()
就像onPressed参数是调用fun的匿名方法。
onPressed: fun
就像onPressed参数很有趣。
答案 2 :(得分:0)
在您的回调中,如果任何变量发生变化,请确保调用 setState。我在我的提供者中重新填充一个列表,然后使用将该列表分配给我转换为卡片列表的变量列表。变量列表需要刷新状态才能看到。
答案 3 :(得分:0)
您可以使用 Voidcallback 类从无状态小部件回调到当前页面。
只需在当前页面中添加这个自定义小部件(widget.build() 函数)
DefaultButton(
buttonText: Constants.LOGIN_BUTTON_TEXT,
onPressed: () => validateInputFields(),
size: size,
);
我的自定义小部件类是
class DefaultButton extends StatelessWidget {
DefaultButton({this.buttonText, this.onPressed, this.size});
final String buttonText;
final VoidCallback onPressed;
final Size size;
@override
Widget build(BuildContext context) {
return MaterialButton(
minWidth: size.width,
onPressed: () => onPressed(), //callback to refered page
padding: EdgeInsets.all(0.0),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(DEFAULT_BORDER_RADIUS),
),
child: Ink(
width: size.width,
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.centerLeft,
end: Alignment.centerRight,
colors: <Color>[
SECONDARY_COLOR_SHADE_LITE,
SECONDARY_COLOR_SHADE_DARK,
],
),
borderRadius: BorderRadius.circular(DEFAULT_BORDER_RADIUS),
),
child: Padding(
padding: EdgeInsets.only(left: 20, right: 20, top: 12, bottom: 12),
child: Text(
buttonText,
style: Theme.of(context).textTheme.button,
textAlign: TextAlign.center,
)),
),
);
}
}