我是一个非常新的反应者,在以下官方教程https://reactjs.org/tutorial/tutorial.html上尝试了自己的运气。我知道了现在,我正在对其进行实验,并尝试通过两个循环生成tic tac toe字段。
当我单击单个字段时,将设置列中所有三个字段的值(仅应设置我单击的字段),并且初始历史记录条目处于状态(state.history [0] .squares与所有字段“ null”)都将被覆盖,这不应该发生。
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
function Board(props) {
const rows = [];
for(let i=0; i<3; i++) {
const cols = [];
for(let j=0; j<3; j++) {
cols.push(
<Square
key={i + "_" + j}
value={props.squares[i][j]}
onClick={() => props.onClick(i, j)}
/>
);
}
rows.push(
<div key={i} className="board-row">
{cols}
</div>
);
}
return (<div>{rows}</div>);
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(3).fill(Array(3).fill(null)),
field: '/'
}],
stepNumber: 0,
xIsNext: true,
};
}
handleClick(i, j) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if(calculateWinner(squares) || squares[i][j]) {
return;
}
squares[i][j] = this.getNexPlayer();
this.setState({
history: history.concat([{
squares: squares,
field: '(' + (j+1) + ',' + (i+1) + ')',
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
console.log(this.state);
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
getNexPlayer() {
return this.state.xIsNext ? 'X' : 'O';
}
render() {
const history = this.state.history;
const moves = history.map((step, move) => {
const desc = move ? 'Go to move #' + move + ' ' + step.field : 'Go to game start';
return (
<li key={move}>
<button
className={this.state.stepNumber === move ? 'bold' : ''}
onClick={() => this.jumpTo(move)}
>
{desc}
</button>
</li>
);
});
const current = history[this.state.stepNumber];
let status = 'Next player: ' + this.getNexPlayer();
const winner = calculateWinner(current.squares);
if(winner) {
status = 'Winner: ' + winner;
} else if(history.length === 10) {
status = 'DRAW';
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i, j) => this.handleClick(i, j)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
function calculateWinner(squares) {
const solutions = [
[[0,0], [0,1], [0,2]],
[[1,0], [1,1], [1,3]],
[[2,0], [2,1], [2,3]],
[[0,0], [1,0], [2,0]],
[[0,1], [1,1], [2,1]],
[[0,2], [1,2], [2,2]],
[[0,0], [1,1], [2,2]],
[[2,0], [1,1], [0,2]],
];
for(let i = 0; i < solutions.length; i++) {
const [a, b, c] = solutions[i];
if(squares[a[0]][a[1]] && squares[a[0]][a[1]] === squares[b[0]][b[1]] && squares[a[0]][a[1]] === squares[c[0]][c[1]]) {
return squares[a[0]][a[1]];
}
}
return null;
}
这个想法是建立一个井字游戏,以保存历史记录中的所有动作,您可以在历史记录中的动作之间进行切换。
我想念什么?
谢谢
答案 0 :(得分:1)
数组是可变的,因此对1个数组的3个引用都指向同一个数组-问题中的代码squares: Array(3).fill(Array(3).fill(null))
与以下内容类似:
const a = [null, null, null]
const b = [a, a, a]
b[0][0] = 1
console.log(a) // [1, null, null]
使用像[[0,0,0], [0,0,0], [0,0,0]]
这样的显式2D数组可能会更好。