尝试为Discord bot编码音乐播放器时出错

时间:2018-12-19 21:23:25

标签: discord.js commando

因此,我试图通过Visual Studio Code中的discord.js-commando编写Discord机器人。我正在尝试对音乐播放器进行编码,并且能够使该机器人加入语音通道。但是,在输入要播放的URL时,终端给我这个错误:

(node:17316) DeprecationWarning: Collection#filterArray: use 
Collection#filter instead
(node:17316) UnhandledPromiseRejectionWarning: TypeError: Cannot read 
property '524399562249601026' of undefined
at Play 
(C:\Users\Vincent\Documents\AstralBot\commands\music\join_channel.js:6:24)
at message.member.voiceChannel.join.then.connection 
(C:\Users\Vincent\Documents\AstralBot\commands\music\join_channel.js:48:25)
at process._tickCallback (internal/process/next_tick.js:68:7)
(node:17316) UnhandledPromiseRejectionWarning: Unhandled promise rejection. 
This error originated either by throwing inside of an async function without 
a catch block, or by rejecting a promise which was not handled with 
.catch(). (rejection id: 1)
(node:17316) [DEP0018] DeprecationWarning: Unhandled promise rejections are 
deprecated. In the future, promise rejections that are not handled will 
terminate the Node.js process with a non-zero exit code.

这是代码:

const commando = require('discord.js-commando');
const YTDL = require('ytdl-core');

function Play(connection, message)
{
    var server = server[message.guild.id]
    server.dispatcher = connection.playStream(YTDL(server.queue[0], {filter: "audioonly"}));
    server.queue.shift();
    server.dispatcher.on("end", function(){
        if(server.queue[0])
        {
            Play(connection, message);
        }
        else
        {
            connection.disconnect();
        }
    });
}

class JoinChannelCommand extends commando.Command
{
    constructor(client)
    {
        super(client,{
            name: 'play',
            group: 'music',
            memberName: 'play',
            description: 'Plays whatever you link from YouTube.'
        });
    }

    async run(message, args)
    {
        if(message.member.voiceChannel)
        {
            if(!message.guild.voiceConnection)
            {
                if(!servers[message.guild.id])
                {
                    servers[message.guild.id] = {queue: []}
                }
                message.member.voiceChannel.join()
                    .then(connection =>{
                        var server = servers[message.guild.id];
                        message.reply("Successfully joined!")
                        server.queue.push(args);
                        Play(connection, message);
                    })
            }
            else
            {
                message.reply("You must first join a voice channel before inputting the command.")
            }
        }
    }
}

module.exports = JoinChannelCommand;

对此我有点陌生,所以谢谢您的帮助。

1 个答案:

答案 0 :(得分:0)

该问题发生在var server = server[message.guild.id],表示它无法读取524399562249601026的属性undefined。因此,在这种情况下server是未定义的。

查看更多代码片段,我认为您输入的是错字,应该是servers[...]而不是server[...]

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