对于我的朋友体育比赛,每个玩家每个月必须与另一名玩家进行一场比赛。现在,如果我有20位左右的玩家列表,那么第一个月的随机化就不那么困难了,所以我有10场比赛。
在那之后的所有几个月中,尽管我不确定如何使随机发生器工作,所以它们不会与所打过的球员相匹配。
现在我用Players(Name,(int)Id,Email),Matches(Id,Player1ID,Player2ID)创建了一个sql数据库
我正在考虑将列表随机化,并检查每个匹配项是否不包含数据库中某个匹配项的2个ID。如果匹配1次,则重新执行该月的整个随机操作。
但是我不确定那是否是最好的方法。
这是我到目前为止的结果,在向数据库添加一些“分类帐”和“匹配项”后,我还没有进行测试。
private void MaakMatchen(Maand maand)
{
List<Lid> leden = new List<Lid>();
var dbManager = new Manager();
using (var conGildenhof = dbManager.GetConnection())
{
using (var comLeden = conGildenhof.CreateCommand())
{
comLeden.CommandType = CommandType.Text;
comLeden.CommandText = "select * from dbo.Leden";
conGildenhof.Open();
using (var alleleden = comLeden.ExecuteReader())
{
Int32 voornaamPos = alleleden.GetOrdinal("Voornaam");
Int32 familienaamPos = alleleden.GetOrdinal("Familienaam");
Int32 LidNummerPos = alleleden.GetOrdinal("LidNummer");
while (alleleden.Read())
{
leden.Add(new Classes.Lid(alleleden.GetString(voornaamPos), alleleden.GetString(familienaamPos), alleleden.GetInt32(LidNummerPos)));
}
leden = Randomize(leden);
}
}
using (var comInsert = conGildenhof.CreateCommand())
{
comInsert.CommandType = CommandType.Text;
comInsert.CommandText = "Insert into dbo.Matches (Lid1Id, Lid2Id, Maand) values (@lid1, @lid2, @maand)";
var parLid1 = comInsert.CreateParameter();
parLid1.ParameterName = "@lid1";
comInsert.Parameters.Add(parLid1);
var parLid2 = comInsert.CreateParameter();
parLid2.ParameterName = "@lid2";
comInsert.Parameters.Add(parLid2);
var parMaand = comInsert.CreateParameter();
parMaand.ParameterName = "@maand";
comInsert.Parameters.Add(parMaand);
int lengte = leden.Count();
for (int i = 0; i < lengte; i = i + 2)
{
parLid1.Value = leden[i].LidNummer;
parLid2.Value = leden[i + 1].LidNummer;
parMaand.Value = (int)maand;
comInsert.ExecuteNonQuery();
}
}
}
}
private List<Lid> Randomize(List<Lid> leden)
{
for (int i=0;i<100;i++)
{
leden = Shuffle(leden);
}
int temp = CheckUp(leden);
while (temp != 100)
{
leden = Shuffle(leden, temp);
temp = CheckUp(leden);
}
return leden;
}
private List<Lid> Shuffle(List<Lid> leden)
{
Random rnd = new Random();
int a = rnd.Next(1, leden.Count() + 1);
int b = rnd.Next(1, leden.Count() + 1);
var temp = new Lid();
temp = leden[a];
leden[a] = leden[b];
leden[b] = temp;
return leden;
}
private List<Lid> Shuffle(List<Lid> leden, int id)
{
Random rnd = new Random();
int a = rnd.Next(1, leden.Count() + 1);
int b = id;
var temp = new Lid();
temp = leden[a];
leden[a] = leden[b];
leden[b] = temp;
return leden;
}
private int CheckUp(List<Lid> leden)
{
int lengte = leden.Count();
List<Matches> matches = new List<Matches>();
var dbManager = new Manager();
using (var conGildenhof = dbManager.GetConnection())
{
using (var comMatches = conGildenhof.CreateCommand())
{
comMatches.CommandType = CommandType.Text;
comMatches.CommandText = "select * from dbo.Matches";
conGildenhof.Open();
using (var allematches = comMatches.ExecuteReader())
{
Int32 lid1Pos = allematches.GetOrdinal("Lid1Id");
Int32 lid2Pos = allematches.GetOrdinal("Lid2Id");
Int32 maandPos = allematches.GetOrdinal("Maand");
while (allematches.Read())
{
matches.Add(new Classes.Matches(allematches.GetInt32(lid1Pos), allematches.GetInt32(lid2Pos), (Maand)allematches.GetInt32(maandPos)));
}
}
}
}
for (int i=0;i<lengte;i=i+2)
{
foreach (Matches match in matches)
{
if (leden[i].LidNummer == match.Lid1Id)
{
if (leden[i + 1].LidNummer == match.Lid2Id)
return leden[i].LidNummer;
}
if (leden[i].LidNummer == match.Lid2Id)
{
if (leden[i + 1].LidNummer == match.Lid1Id)
return leden[i].LidNummer;
}
}
}
return 100;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
var maand = new int();
int.TryParse(TextBoxMaand.Text, out maand);
if (maand == 0)
TextBoxMaand.Text = "GETAL!";
else
{
MaakMatchen((Maand)maand);
}
}
答案 0 :(得分:0)
我会先洗牌并在第二次迭代中创建比赛
List<Player> players = GetPlayers();
Random _rnd = new Random();
// shuffle players
players = players.OrderBy(_ => _rnd.Next()).ToList();
// create matches
var matches = players.Take(players.Count / 2).Zip(players.Skip(players.Count / 2), (p1, p2) => new Match(p1,p2));