如何使pygame重复?

时间:2018-12-17 11:35:32

标签: python pygame

这是我的游戏代码。

import pygame
import os
import random
from pygame.locals import * # Constants
import math
import sys
import random

pygame.init()

screen=pygame.display.set_mode((1280,700)) #(length,height)
screen_rect=screen.get_rect()
background = pygame.Surface(screen.get_size())
background = pygame.image.load('stage.png').convert()
Black=(0,0,0)

class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((50,25))
        self.image.fill((0,0,128))
        self.image =  pygame.image.load('sprite4.png')
        self.rect = self.image.get_rect(topleft =(20,615))

        self.dist = 10

    def update(self): # code to make the character move when the arrow keys are pressed
        if self.rect.right > 100:   # These are to make the player so move constantly
             self.rect.y += 1
             self.rect.x += 2
        if self.rect.bottom == 700:
             pygame.quit()

        keys = pygame.key.get_pressed()
        if keys[K_LEFT]:
            self.rect.move_ip(-1,0)
        elif keys[K_RIGHT]:
            self.rect.move_ip(0.5,0)
        elif keys[K_UP]:
            self.rect.move_ip(0,-0.5)
        elif keys[K_DOWN]:
            self.rect.move_ip(0,1)
        self.rect.clamp_ip(screen_rect)
        #while self.rect == (20,615):
        if keys [K_SPACE]:
            self.rect = self.image.get_rect(topleft =(100,100))

player = Player()


class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((50,25))  # This creates the surafce with the width and length given
        self.image.fill((128,0,0))   # This fills the surface with colour
        self.rect = self.image.get_rect(topleft=(300, 50))  # This is to make the image into a rectangle
        self.direction = 0

    def update(self):
        self.rect.y += 1 if self.direction == 0 else -1
        if self.rect.bottom >= 600:
            self.direction = 1
        if self.rect.top <= 50:
            self.direction = 0

    class Coin(pygame.sprite.Sprite):
        def __init__(self):
        super().__init__()
        self.image =  pygame.image.load('coin.png')
        self.rect = self.image.get_rect(topleft=(250, 200))


number_of_enemies = 10
min_enemy_x = 200
max_enemy_x = 1200
enemy_x_range = max_enemy_x - min_enemy_x
enemy_zone_width = enemy_x_range / number_of_enemies
pixel_buffer = 40

for i in range (number_of_enemies):
enemy = Enemy()    # calls the enemy class
min_x = min_enemy_x + enemy_zone_width * i + pixel_buffer / 2
max_x = min_enemy_x + enemy_zone_width * (i + 1) - pixel_buffer / 2
enemy.rect.x = random.randrange(min_x, max_x) # makes the enemy spawn random
enemy.rect.y = random.randrange(50, 600)

enemy_list.add(enemy) # adds the enemy to the group
sprites.add(enemy)

for i in range (10):   # creates 5 enemy spirtes

coin = Coin()    # calls the coin class
coin.rect.x = random.randrange(200, 1200, 70) # makes the coin spawn random
coin.rect.y = random.randrange(300, 600)

coin_list.add(coin) # adds the enemy to the group
sprites.add(coin)


def main():  #my main loop
    running = True
    clock = pygame.time.Clock()
    score = 0
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False

        sprites.update()
        screen.blit(background, (0, 0))
        sprites.draw(screen)
        clock.tick(100)  # Limit the frame rate to 60 FPS.
        pygame.display.flip()   #updates the whole screen



    #Collison check
        player_hit_list = pygame.sprite.spritecollide(player, enemy_list, True)
    for coin in player_hit_list:
            score = (score)+ 1
            print(score)



if __name__ == '__main__':
    main()

我正在尝试做到这一点,以便在玩家死亡时有一个``重试''按钮或其他东西,以便玩家可以在分数继续进行下一轮的同时重复游戏。但我找不到将文字显示在屏幕上的方法。

0 个答案:

没有答案