我正在Pygame中开发乒乓球游戏。使桨在班级的屏幕上显示时遇到一些麻烦。我感到我的构造函数init方法不正确(尽管没有抛出任何错误),或者显示颜色覆盖了桨。
这是我的代码。
Program.py
import sys
import pygame
from settings import Settings
from paddles import Paddles
import game_functions as gf
def run_game():
# Initialise pygame, settings and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption('Ping Pong')
# Start the main loop for the game.
while True:
gf.check_events()
gf.update_screen(ai_settings,screen)
#Make paddles
paddles = Paddles(screen)
run_game()
paddles.py
import pygame
import sys
class Paddles():
def __init__(self, screen):
self.screen = screen
self.paddle_l = pygame.draw.rect(screen, (255, 255, 255), [15, 250, 10, 100])
self.paddle_r = pygame.draw.rect(screen, (255, 255, 255), [780, 250, 10, 100])
def paddles(self):
pass
settings.py
class Settings():
"""A class to store all settings for Ping Pong"""
def __init__(self):
"""Initialise the game's settings."""
# Screen settings
self.screen_width = 800
self.screen_height = 600
self.bg_colour = (0,0,0)
game_functions.py
import sys
import pygame
def check_events():
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
def update_screen(ai_settings, screen):
"""Update images on the screen and flip to the new screen."""
# Redraw the screen during each pass through the loop.
screen.fill(ai_settings.bg_colour)
pygame.display.flip()
就像我说我没有收到任何错误一样,游戏窗口只是打开为黑色背景。当我将其放入普通函数而不是类中时,代码便起作用了。
我在做什么错?如何显示桨?
答案 0 :(得分:1)
您是否有理由在{main loop}之外设置paddles
?
将paddles
移至update_screen
方法中至少会使它们显示。但是,每次调用update_screen
时,都会更新一个新的Paddles对象。
def update_screen(ai_settings, screen):
"""Update images on the screen and flip to the new screen."""
# Redraw the screen during each pass through the loop.
screen.fill(ai_settings.bg_colour)
paddles = Paddles(screen)
pygame.display.flip()