我想尝试延迟一下,所以当您按下空格键时,它将发射子弹,然后它将一直弹到它离开屏幕或击中播放器为止(一次仅发射一枚子弹)。我也想要这样做,所以当屏幕上出现项目符号,并且您尝试按空格键时,由于等待而不会发生任何事情,我已经在线查看,并且这些都完全停止了我不希望的游戏:
您能通过代码将解决方案发送给我吗?
import pygame
import sys
import pygame.freetype
pygame.init()
pygame.font.init()
pygame.display.set_caption("this game")
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock() # A clock to limit the frame rate.
bomb =pygame.font.get_fonts()
#print(bomb)
class Background:
picture = pygame.image.load("C:/images/space.jpg").convert()
picture = pygame.transform.scale(picture, (1280, 720))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
class Player_one:
picture = pygame.image.load("C:/aliens/ezgif.com-crop.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
self.rect.x = self.xpos
self.rect.y = self.ypos
def update(self):
self.xpos += self.speed_x
self.ypos += self.speed_y
self.rect.x = self.xpos
self.rect.y = self.ypos
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
class Player_two:
picture = pygame.image.load("C:/aliens/Giantmechanicalcrab2 - Copy.gif")
picture = pygame.transform.scale(picture, (300, 200))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
self.rect.x = self.xpos
self.rect.y = self.ypos
def update(self):
self.xpos += self.speed_x
self.ypos += self.speed_y
self.rect.x = self.xpos
self.rect.y = self.ypos
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
class Bullet_player_one(pygame.sprite.Sprite):
picture = pygame.image.load("C:/aliens/giphy.gif").convert_alpha()
picture = pygame.transform.scale(picture, (100, 100))
def __init__(self, owner, start_x, start_y, speed_x):
self.owner = owner
self.xpos = start_x
self.ypos = start_y
self.speed_x = speed_x
super().__init__()
self.rect = self.picture.get_rect()
self.rect.x = self.xpos
self.rect.y = self.ypos
def update(self):
self.xpos += self.speed_x
self.rect.x = self.xpos
self.rect.y = self.ypos
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
class Bullet_player_two(pygame.sprite.Sprite):
picture = pygame.image.load("C:/aliens/MajesticLavishBackswimmer-size_restricted.gif").convert_alpha()
picture = pygame.transform.scale(picture, (100, 100))
picture = pygame.transform.rotate(picture, 180)
def __init__(self, owner, start_x, start_y, speed_x):
self.owner = owner
self.xpos = start_x
self.ypos = start_y
self.speed_x = speed_x
super().__init__()
self.rect = self.picture.get_rect()
self.rect.x = self.xpos
self.rect.y = self.ypos
def update(self):
self.xpos += self.speed_x
self.rect.x = self.xpos
self.rect.y = self.ypos
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
#class Text:
# def __init__(self, x, y, texty, score):
# self.ypos = y
# self.xpos = x
# self.text = texty
# self.score = score
#
# def update(self):
#
#
# def draw(self):
# screen.blit(self.picture, (self.xpos, self.ypos))
player_one = Player_one(0, 500)
player_two = Player_two(1000, 500)
cliff = Background(0, 0)
player_one_bullet_list = pygame.sprite.Group()
player_two_bullet_list = pygame.sprite.Group()
player_one_bullet = None
player_two_bullet = None
count = 100
wait = 100
locked = True
lockered = True
player_one_score = 0
player_two_score = 0
loaded = True
ready = True
while True:
tik_tok = pygame.time.get_ticks()
print(tik_tok)
basicfont = pygame.font.SysFont('rubik', 48)
text = basicfont.render(' player one Score:' + str(player_one_score), True, (255, 125, 0), (0, 0, 0))
textrect = text.get_rect()
textrect.centerx = screen.get_rect().centerx
textrect.centery = screen.get_rect().centery
basicfont_two = pygame.font.SysFont('rubik', 48)
text_two = basicfont.render('player two Score:' + str(player_two_score) , True, (255, 0, 0), (0, 0, 0))
textrect = text.get_rect()
textrect.centerx = screen.get_rect().centerx
textrect.centery = screen.get_rect().centery
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player_one.speed_y = -5
elif event.key == pygame.K_s:
player_one.speed_y = 5
elif event.key == pygame.K_UP:
player_two.speed_y = -5
elif event.key == pygame.K_DOWN:
player_two.speed_y = 5
elif event.key == pygame.K_SPACE:
player_one_bullet = Bullet_player_one(player_one, player_one.xpos, player_one.ypos, 14)
player_one_bullet_list.add(player_one_bullet)
elif event.key == pygame.K_KP0:
player_two_bullet = Bullet_player_two(player_two, player_two.xpos, player_two.ypos, -14)
player_two_bullet_list.add(player_two_bullet)
elif event.type == pygame.KEYUP:
# Stop moving when the keys are released.
if event.key == pygame.K_s and player_one.speed_y > 0:
player_one.speed_y = 0
elif event.key == pygame.K_w and player_one.speed_y < 0:
player_one.speed_y = 0
if event.key == pygame.K_DOWN and player_two.speed_y > 0:
player_two.speed_y = 0
elif event.key == pygame.K_UP and player_two.speed_y < 0:
player_two.speed_y = 0
if player_one.ypos == 520:
player_one.speed_y = -5
if player_one.ypos == 0:
player_one.speed_y = +5
if player_two.ypos == 520:
player_two.speed_y = -5
if player_two.ypos == 0:
player_two.speed_y = +5
player_one.update()
player_two.update()
cliff.draw()
player_one.draw()
player_two.draw()
screen.blit(text, (0, 0))
screen.blit(text_two, (700, 0))
player_one_bullet_list.update()
player_two_bullet_list.update()
for player_one_bullet in player_one_bullet_list:
player_one_bullet.draw()
for player_two_bullet in player_two_bullet_list:
player_two_bullet.draw()
for bullet in player_one_bullet_list:
if bullet.is_collided_with(player_two):
player_one_bullet.kill()
player_one_score +=1
for bullet in player_two_bullet_list:
if bullet.is_collided_with(player_one):
player_two_bullet.kill()
player_two_score +=1
pygame.display.flip()
clock.tick(60)