我刚开始在C#中使用事件和委托,我不确定这是否应该如何设置。
MenuScreen.cs
public class MenuScreen {
public class MenuScreen {
public List <MenuEntry> _entries = new List<MenuEntry> {};
public void Initialize () {
foreach (MenuEntry entry in _entries) {
entry.EntrySelected += onEntrySelected;
}
}
private void onEntrySelected (object sender, MenuEntryEventArgs e) {
Debug.WriteLine (e._text);
}
}
MenuEntry.cs
public class MenuEntry {
public delegate void EventHandler (object sender, MenuEntryEventArgs e);
public event EventHandler EntrySelected;
private ButtonState _clickstate = ButtonState.Released;//Left mouse button state
public void Draw (MenuScreen menuscreen, Vector2 position) {
if (Mouse.GetState ().LeftButton == ButtonState.Pressed) {//If left mouse button is pressed
if (_clickstate == ButtonState.Released && bounds.Contains (x, y)) {//If left mouse button isn't already pressed and mouse is in entry hitbox
onEntrySelected ();
}
_clickstate = ButtonState.Pressed;//Left mouse button state is pressed
} else {//If left mouse button is released
_clickstate = ButtonState.Released;//Left mouse button state is released
}
protected virtual void onEntrySelected () {
EventHandler handler = EntrySelected;
MenuEntryEventArgs args = new MenuEntryEventArgs (_text);
if (handler != null) {
handler (this, args);
}
}
}
我认为这一定更好?我查看了他发布链接的帖子并将其用作指南。
答案 0 :(得分:3)
请使用.NET的标准源代码约定。代码更具可读性。
public class MenuScreen {
// the common pattern for events is method which can event raise
// the event-raising methods should have prefix "On-"
protected internal virtual void OnEntrySelected( EventArgs e ) {
// delegates are immutable, so variable "handler" will not be changed
var handler = this.EntrySelected;
// check for null. null handler can not be raised
if ( null != handler ) {
// raise handler
handler(this, e);
}
}
// the common pattern for event handler are arguments "sender" and "args".
// the public members should start with upper case
// the common pattern for events "something happend" is suffix "-ed"
public event EventHandler EntrySelected;
}
public class MenuEntry {
public void Draw(MenuScreen screen, Vector2 position) {
// ... some code ...
screen.OnEntrySelected( EventArgs.Empty );
}
}